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Poll

Animation preference!

  • Yay!!! 27
  • NaY!!! 47
  • You're super awesome WhiteRaven and I like whatever you make! :) 75
  • 2024-01-03
  • 149 votes
{'title': 'Animation preference!', 'choices': [{'text': 'Yay!!!', 'votes': 27}, {'text': 'NaY!!!', 'votes': 47}, {'text': "You're super awesome WhiteRaven and I like whatever you make! :)", 'votes': 75}], 'closes_at': None, 'created_at': datetime.datetime(2024, 1, 3, 9, 50, 45, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 149}

Content

In the game A New Dawn and Beasts Of Our Beginning I'm working on dynamic scenes through the dating/meeting people at a bar/tavern. The appearance of the people you can meet is completely random which means the animations need to be interactive and that's unfortunately not something RPG maker MV can handle.

A solution to this problem, (none existent interactive character animations) could be making the character invisible! In other words, there would only be a dick visualizing the penetration like the example video below. I'm curious about your preference in this topic!

This could also add the possibility for the partner to be a futa.

The scenes which I'm considering using this kind of animation would only be the randomizing bar sim scenes shown in these behind the scenes videos.

https://www.youtube.com/watch?v=LSngXIteOC4 

https://www.youtube.com/watch?v=IE2k0Y6tgPM 

Animation showing the body less male 

TLDR:

Invisible partner (except dick) in animations. Yay or Nay?

Comments

Martiandawn

My concern is that the sex scenes would start to all feel the same and become repetitive and boring with only a penis. I have played quite a few games that have random hookup scenarios using clips from porn videos for the sex; even though the faces of the actors do not match up with the portrait of the NPC, I don't recall ever feeling that it spoiled the immersion for me. Perhaps, as an alternative to the "dick only" approach, you could have a few stock male/futa body types for the animations, but use camera angles that exclude the NPC's head.

Anonymous

Floating disembodied dicks would detract from experience unless it's handled more like a POV shot.

WhiteRaven

Totally agree, I will not replace animations with this at all. It is a potential solution to let Victoria or Helena have multiple different partners in the same animation.

WhiteRaven

I should maybe have given some more information on where this would be used. The whore/brothel animations is good to re-use for the dating sim in AND but in BOOB she can meet a lot of different species. So instead of making an animation for each species there could be an animation for each different dick type and a picture of the species she's potentially going to have sex with when she's just chatting or whatever she's doing. It is quickly going to be needed a lot of animations even with the stock male/futa bodies in this case. Say there's 8 different animations for all the sex scenes. Just adding Goblin, Pigman, Human, Canine, Orcs, tiny pigman and centaurs would require 7x8 which is 56. Adding an extra layer with futa's this would be doubled and the number is now 112 animations. Compared to using 4 different dicks, knotted dick, human dick, horse dick and thick and strange looking dick. All animations needed would be 4x8 which is 32. All the potential partners would still apply as mentioned above. Using a dick only in this case would make it easier to add more partners as I have plans for adding female looking aliens as well. It is worth mentioning that this isn't something I'm spending a lot of time on, I was just curious about the preferences. The dick only animations are very boring and is never going to replace the full body animations the static characters already have and will keep having in both the games.