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The incredible Elastigirl has decided to help us get ready for the new year!  Let us commend her efforts!

Hello everyone and happy holidays and a Happy New Year! First of all, I would like to say thank you. Thank you for your support, words and the simple fact that you like what I do you were able to give me the opportunity to do what I love. Without you, I'm 1000% sure I wouldn't have gotten this far. Thank you. And I would like to wish you in the new year that you also always have such wonderful people who would help you to become better in your favorite things. And I, in turn, will try not to fail your expectations and be better and better at my craft.

Let's discuss the current news of our current animation. Not much news since I got stuck on the last scene while making it.

Harley Quinn:

Titsjob scene. Oh, friends. This scene can only be described by the word "Pain". I thought I could do it in a couple days. As it turned out the animation itself was easy to do, as all the small elements in this scene I planned to do with the help of breast physics simulation. Namely the touch of hands to the chest and the resulting physics of breast movement. But in the first few seconds of this scene I noticed that my physics was not acceptable at all. Even though everything was fine before that. Every touching of the character's chest with the knee or dick was perfectly reflected on the chest before.

Which made me think the small touches with the hands(fingers) will not be a problem. But how wrong I was.... :) Anyway, if to describe the problem in brief. I initially thought that the problem is all in the settings of physics. Although it was silly to start thinking so if everything worked perfectly before. But for some reason I started to reconfigure everything and look for an acceptable result. And I got a more or less suitable result after a few days and about 20 test renders of a small segment. But still everything was not satisfactory by my standards. And then it dawned on me that it's not that the physics settings are wrong. I saw that sometimes the physics sometimes clings to the mesh where it is simply not possible or goes ahead of the touch.

And I began to reconsider the objects that affect the physics. And everything was fine. And then I thought, what if there's someone else that affects the physics. So I started looking through a bunch of different objects in scene looking for this mr. x. I'm not the kind of person who puts files in folders, I'm more of their who prefer the chaotic format of sorting and 1000 numbering of one folder instead of normal names.  And of course I found this object that was hidden in the scene.

He was hidden and not visible in the scene, which is a fairly standard situation I have a lot of such objects.  Earlier I thought that if an object is hidden from the scene, it should not affect the physics even if it has the authority to do so. But no. Somehow it did. Actually the reason was not in the physics itself, but in this object. And if I had immediately started looking for it and not revise the physics settings, I would not have lost so much time and effort on useless physics simulations. On the plus side, I have not badly learned for myself what this or that parameter of physics does. In general, useful knowledge. But it's a shame for those days that were wasted. Also because I have to look for a solution to this problem I shortened this scene a bit. Roughly 2 minutes will be for the blowjob and titsjob scene.

I think I'll finish to the end of this scene there will still be a little ejaculation. After that while the holidays will be a couple of days I will rest and devote these days only render this animation. After this scene I have plans for a transitional scene in which I will cleverly change our heroine already in a different outfit I think.

I had a rough understanding the titsjob scene would be difficult since it's the first time I'm using a full-fledged character touch simulation. I've used it before, but a little different method and not very often. A few times during the whole animation. And here it will be more like that. Even in the scene with a blowjob, you can see how her breasts will hit the knee of the character and change shape from this.

I don't know why I haven't tried this method before. But now it will always be used.

Alas there are still gaps in Blender when it comes to the implementation of different functions. Therefore, often to get any result we have to think up extremely non-standard ways to realize these ideas. Like for example with the moment when the character tears his clothes. In Bledner I have not found any way to do this. So I had to go to a lot of tricks that would at least roughly approximate the desired result. I had to impose two physics on one object and simulation of explosion as a semblance of tearing clothes ... And I was on the verge of learning how to use the Marvelous Designer program. It is aimed at working with clothing and its simulation. A more professional tool in this regard, the results of which could then be put into Blender. But it is good that it turned out not to go so deep into it and make an acceptable result inside Blender. And in a relatively reasonable amount of time.

When i start my speach i said that there wasn't a lot of news, but i wrote more text than about any scene i had done before. Yes, the last minutes of animation made left their mark....

So here it is. Let's take a short chronology of events. I try not to mention any plot points but rather just show scenes that I have already done. You can figure out for yourself how these scenes are connected.

It all started with an innocent trip around the city. Where our young genius wakes up to a call from his friend. But alas, his trip around the city ends with a accident and kidnapping.

Praise to the creators of all sorts of Blender addons who have made several addons that simplify the creation of scenes with cars and their driving. I also found a simple way to create a crowd effect on the street. And after creating a small model of the city, studying the aspects of working with cars and creating a crowd and environmental effects i can call it a day with this scene.

Next we are in an alley. Where our hero sees how the bandits are waiting for someone who may have organized this whole kidnapping. But as you could see, their fate was not enviable and they clearly did not get what they wanted.

In this scene I took an alley in one of the Rigid3d maps. Transformed it a bit. Of course I threw a lot of smoke everywhere. There's just a LOT of smoke. Even too much, since my PC made it clear to me a couple of times that it was already a lot. But this is Gotham. For some reason I associate Gotham with smoke and not just with the neo-Gothic style. Then. Small skirmish + explosion + fire.

Well, quite a long monologue HQ with the hero. After which she takes him somewhere. Then I was not yet able to fully adjust the physics for her jacket and chest, where it is quite weak by my standards. But I have already rendered this scene. So I don’t know whether I will redo this scene or leave everything as it is. I made these first scenes using the Eevee render engine. Next I moved on to using the new render engine Cycles. Eevee I know inside and out. I know him wery well. BUT I'm pretty weak when working with Cycles. But this render engine is much better than Eevee in a number of ways, so it’s time to move on to using it. Considering the fact that thanks to you I updated my hardware. So it was necessary to improve the quality of work.

What do we have next?

From what I have already shown, of course, we end up in Arkham Asylum.

Where we find ourselves in the room of the main character. Who ended up there without even remembering how. Initially, I thought of making this scene as a pure white room, like in a mental hospital. I have already shown prototypes of this scene in old pictures.

and how its look in animation.

I had an interesting psychedelic idea for animation with HQ for a long time, but only when I started to implement it did I realize how undeveloped it was. Initially, I thought 7 minutes was enough for this animation. But no. Since I never completely come up with my plots in advance, I rather improvise and come up with everything on the go. Which is probably not right. I think I need to start completely writing the plot in advance. Perhaps with the next animation I will start writing a plot and try to make an approximate layout of the scenes. I haven’t yet had a single animation that I would have come up with completely from start to finish. All previous animations are just an invented situation and a general idea. And then, in the process of creating one scene, I simply come up with the next scene and all sorts of interesting twists along the way, trying to tie everything together and so on until the very end. ^_^ I don’t know if this is correct, but I did it this way all the time. Okay, I already talked about this so let's move on.

After walking around the hospital we wake up in a room. Where we actually begin the path to recovery, slowly experiencing different events with our beauty. Besides the disappearing pants trick.

Serious therapeutic procedures await us. From the analogue of mouth to mouth breathing.

And palpation.

I don’t know if this is a dream or a waking nightmare, but our hero will definitely remember something. And we will see this in the following scenes. Here, of course, the room cannot be recognized from the original prototype. Since our hero is not some crazy person from the street, but a rather influential person and not a fool. Therefore, I made the room completely different, and the original idea of the animation had to be completely revised in order to implement it as planned and give some kind of plot interpretation.

Even though my characters is often a classic RPG hero who comes out of nowhere, but as you know, I always try to make the animation at least a little plot-based.

That's all for now regarding HQ animation. We'll see how she ends up next.

More info:

The idea of making some kind of animation in anime style is becoming more and more ingrained in me. To do this, I may have to go underground for a couple of months and stop the work of my subscription pages while I do this so as not to write off funds while I am in the process of studying. If I can’t somehow organize my work process differently, not like it is now. That is, to make it so that I could study something and work on animation. And make sure that these processes do not interfere with each other too much. But I have some kind of psychological barrier. Sometimes I find myself in a whirlpool of feeling associated with the fact that I don’t have time to do anything and therefore I simply abandon all my other things and start living only with animation. A kind of hyper-focus on one animation. During this period, I simply cannot do anything else other than animation. And in fact, I can’t say that this gives any significant progress to the animation; rather, on the contrary. I definitely can no longer pay attention to studying any other aspects during such periods.

Therefore, I think that if I cannot curb these impulses. Then perhaps I will have to pause my subscription page a little and during this time make a 3D model of the character and study all the related aspects for animation in this style. I have quite high requirements for the model. I think requirements will be especially demanding of my model. So there are additional difficulties in this :) .But in general, I am taking good steps towards organizing all these moments more successfully. I hope that this year I will already cross the line and create my own 3D model. Ah an eternal dream. :)

That's all for me. Happy New Year to everyone once again. All the best to everyone. Do not be ill. Be happy And may all your vulgar wishes come true!!! (づ ◕‿◕ )づ

The incredible Elastigirl:

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Comments

Anonymous

Phenomenal work as ever! I really enjoy getting insight into your creative process. Happy new year!

Anonymous

Happy new year!!

soapdish

Happy New Year. Now I need an Elastigirl video.

Dezmall

There's a lot of them as far as I can see. :)But this particular character model is not suitable for animation it has many problems. But there are other models.

Liminal Head 🙂

Happy new year! Great work as always. This'll turn out to be a masterpiece

Testonatorium

What a sacrifice you have once again made! Thank you so much for all your efforts and a happy new year to you too!

猫ミ-ド

Thank you for your hard work. I hope you will continue to make great strides in your work in the new year

Matthew Ryan

I appreciate all the info and all your hard work! Happy New Year!!

JD8888

Great work! Happy New Year! Would also love to see a long Elastigirl animation like the New Years images here!