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Hey, everybody. I'm late with my report. To be more precise, I was delayed by the scene with Titsjob. What happened in there? I'll tell you

Let's start with the transition from blowjob to titsjob scene. I thought that I would not spend a lot of time on it and do something in the spirit of taking the camera hand away from the character and tearing clothes on the heroine so that the process was not visible. But. No. I decided I had to make it visual. And oh, my God. Thought I would find some addon for blender that will help me in this, but not something sensible did not find had to figure out how to do it myself. In general, everything about the scene with Titsjob is krameshny hell. The animation itself was easy to do, but the physics... The physics of the breasts killed me. Okay, later on. Back to the clothes scene that I did. Actually with grief I found a way to superimpose several simulations of clothes on one object + added tearing clothes(its small explosion). But thanks to the additional physics of the fabric the explosion partially looks like the process of tearing clothes.

Fuck this clothes!

I should have figured out how to rip off the balloons on her jacket. Because they're really in the way, too. Because of the fact that in the scene the heroine's tits are twitching, this ball sometimes behaved very strangely and had to be twisted to make its physics normal. I'm not saying good, I'm saying normal acceptable at least a little bit.

But in general if you look at the whole animation the process of tearing clothes came out not bad. Even though I had to lose a couple days on it. So now let's move on to the main scene.

Paizuri(Titsjob)

Starting from the first seconds of this part of the scene, the physics just stopped working properly. It's been a long time since I've been burning from the inside out like these 3-4 days. I literally spent 3 days experimenting with physics settings while standing still in terms of animation progression. And searched for the right settings. Basically what I was getting was this.

Towards the end, I found the right settings, but I still got errors in the animation.

The non-natural shaking and other chest behaviors knocked me out of myself. I expected that there would be difficulties, but not so much.  And what was my surprise that the reason for this error was a fairly simple element of my work. In simple terms. There was an object in the animation.

This heretic.

It's the fingers.

An object that was hidden and not visually reproduced in the workspace and on render. But it turns out that it had an impact on physics, since I used it earlier to test the physics of the character's chest. This object was a copy of HQ's hand, but it was very crooked and because of this it broke physics or clung to the grid of the character's body.  I quite often find myself in a situation in my work when something familiar just stops working as it should, and quite often for some reason I start looking for a problem in a more serious element. But as always, in the end, the solution turns out to be extremely simple. Me wouldn't have to experiment with a million physics options if you found the reason right away.

Pain...

But after that, I was already savvy in understanding how to better customize the character's physics.  In this animation, the titsjob will be done mostly with breast simulation. And it's not perfect by a long way. I need more time to experiment with all of this. But I've already spent too much time on this scene. Two or three times more than I was going to. So I've settled on what I've got. Within a few days I will render and post another WIPs. I just yesterday got a pretty good idea how I could combine this physics, which in some places may not look natural since the breasts behave a bit raggy with my handwork. But this I will try to realize already in another animation. I think with this idea it will give the breasts more weight and take away the cloth effect. At this point, I'm almost out of most of the trouble. And it looks something like this.

For comparison with the images above.

I maybe make the physics a little softer here so it's less resistant to touching.

Here's how things stand at the moment. I definitely won't be able to finish this animation by the end of the year. Ideally maybe by mid/late January. Cons idering that I already have the first parts render done. We don't have to wait an extra month for me to do the rendering.

Okay in a few days on the 26th-28th I'll do the traditional status update post. Now I'm gonna go deal with the holidays. I wish everyone all the best and of course Merry Xmas! Happy Holidays to all.

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Comments

Anonymous

Amazing work so far! The end product is going to be phenomenal! 🤯 kudos for your perseverance!

Testonatorium

Jesus. This project sounds like an absolute nightmare to go through. Thank you so much for all your efforts and your patience! I really appreciate all the work you put into your animations! I also wish you happy holidays and a very merry christmas! Thank you!

Anonymous

This is looking epic. Happy holidays!

Anonymous

Well damn the whole process sounds like absolute hell haha, I'm definitely never taking these projects for granted. Your efforts are definitely appreciated though because the end result is always incredible. Happy holidays to you!!

Anonymous

Ty for your service

Anonymous

Looks fantastic so far, looking forward to the release.

Gas_G

Her face reminds me of Jessie J :D

Liminal Head 🙂

Kinda late to the party but this looks hot as fuck <3