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Have you heard of Nisa's Wicked Perversions? If you said yes, I have designed something rather interesting. Do you know about the Pheromonal Flower trait? Ever wanted a version with a bit more Love and a lot less Drug(basemental) involvement?

Erotic Flower Reward Trait [Requires XML Injector]

What does it do?

  • Default [Hot & Bothered] Flirty Mood
  • [Romance] 🌺 Is that You?
  • [Tended Garden] Spouse Proximity Moodlet & [Pollinated] Pregnancy Moodlet
  • Flirty [Arousing Aroma] Broadcaster when in Flirty Mood
  • [Tending the Garden] During Wicked Whims Sex

💜Thanks

Notes:

Updates:

Comments

Anonymous

This needs to be updated. It's causing alot of LE's in-game..

YourFalseHope

if you have access to wicked whims patreon discord, I can be found there. Otherwise, you can use pastebin to link it here

Anonymous

v3.11FalseTrueFalseNot available. More info may be in BE Report.2a800275fd415b500643984f9desyncea.maxis.sims4_64.15.pc2023-04-14 19:04:13Local.Unknown.Unknown.1.96.365.1030-1.200.000.584.Releaseeffect_triggering_situation_state.py:322a800275fd415b500643984f9Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'owner')
Traceback (most recent call last):
Caught and logged:

 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick
 File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py", line 26, in _wrapped_function
 File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\zone_tick.py", line 74, in _turbolib_zone_game_update
 File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 507, in update
 File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
 File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3932, in _process_interaction_gen
 File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 791, in process_one_interaction_gen
 File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 950, in process_gen
 File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen
 File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1149, in _remove_gen
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5425, in on_removed_from_si_state
 File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1679, in _exited_pipeline
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5437, in _exited_pipeline
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 7465, in _exited_pipeline
 File "T:\InGame\Gameplay\Scripts\Server\interactions\social\__init__.py", line 62, in _trigger_interaction_complete_test_event
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6461, in _trigger_interaction_complete_test_event
 File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event
 File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event
 File "T:\InGame\Gameplay\Scripts\Server\situations\effect_triggering_situation_state.py", line 322, in handle_event
AttributeError: 'NoneType' object has no attribute 'owner'rtim=0
Client Session Time: 176.36
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0xdd4141d5
 
LoadingScreenActiveFlag: 1
 
Origin Version: 12,159,0,5416
 
Modded: True
 
SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 30.0.101.1338, GUID: D7B78E66-1A56-11CF-A276-C227ADC2D335
 
 2a800275fd415b500643984f9desyncea.maxis.sims4_64.15.pc2023-04-14 19:07:21Local.Unknown.Unknown.1.96.365.1030-1.200.000.584.Releasetransition_sequence.py:4482a800275fd415b500643984f9Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'get_target_si')
Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4482, in do_transition_multi_exit
 File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3998, in run_super_interactionAttributeError: 'NoneType' object has no attribute 'get_target_si'rtim=0
Client Session Time: 176.36
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0xdd4141d5
 
LoadingScreenActiveFlag: 1
 
Origin Version: 12,159,0,5416
 
Modded: True
 
SystemInfo: Windows 10 10.0.19045 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 30.0.101.1338, GUID: D7B78E66-1A56-11CF-A276-C227ADC2D335
 


Anonymous

File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 209, in c_api_server_tick [ absolute_ticks : 333155240730, clock_service : server_clock, previous_ticks : 333155240670, zone : , persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py', line 26, in _wrapped_function [ args : (, 333155240730), new_function : , original_function : ] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\zone_tick.py', line 74, in _turbolib_zone_game_update [ original : , self : , args : (333155240730,)] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 507, in update [ self : , absolute_ticks : 333155240730, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 238, in simulate [ self : , until : 22:11:54.960 day:1 week:5, max_elements : 10000, max_time_ms : 33, count : 20, start_time : 22998.453, end_time : 22998.486, handle : [None, None, , False, .do_transition_multi_exit@4351; dead>], when : 22:10:01.480 day:1 week:5, _ : -149517, _t : , _s : True, e : .do_transition_multi_exit@4351; dead>, calling : True, result : [None, None, , False, .do_transition_multi_exit@4351; dead>], exc : 'NoneType' object has no attribute 'get_target_si'] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py', line 26, in _wrapped_function [ args : (, .do_transition_multi_exit@4351; dead>, AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'Exception running Element'), new_function : , original_function : ] File '.\WickedWhims_v175d\wickedwhims\main\hacks\asm_states_traversal.py', line 43, in _suppress_replaced_exception_of_asm_request_on_timeline [ original : , self : , args : (.do_transition_multi_exit@4351; dead>, AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'Exception running Element'), exception : 'NoneType' object has no attribute 'get_target_si'] File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 725, in _report_exception [ self : , element : .do_transition_multi_exit@4351; dead>, exception : 'NoneType' object has no attribute 'get_target_si', message : Exception running Element] File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 196, in _on_exception [ self : time_service, timeline : , element : .do_transition_multi_exit@4351; dead>, exception : 'NoneType' object has no attribute 'get_target_si', message : Exception running Element, name : Sim Timeline] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}, new_function : , target_function : ] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 147, in tm_be_class_exceptions [ target : , self : , message : Exception in {}: {}, args : ('Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}, item : Exception running Element] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\injector.py', line 26, in _wrapped_function [ args : (, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}, new_function : , original_function : ] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v175d\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : , self : , args : ('Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'get_target_si'"), 'log_current_callstack': False}] File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 381, in _run [ self : .do_transition_multi_exit@4351; dead>, timeline : , pending_generator : .do_transition_multi_exit at 0x00007FF4D1292170>] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 4496, in do_transition_multi_exit [ timeline : , linked_sim : Jade Fox, linked_path_spec : PathSpec[(PairedDancing@None)], linked_transition_spec : , linked_destination_spec : PairedDancing@None, posture_transition_context : postures.context.PostureContext(InteractionSource.PIE_MENU, ), linked_posture_state : PostureState(PairedDancing:3466, posture_CarryNothing:3017, posture_CarryNothing:3413, posture_CarryNothing:3019), linked_target_posture : PairedDancing:3466, self : TransitionSequence for social_PairedDancing_Staging 26684 on , sim : Akira Kibo, sim_current_state : PairedDancing@None, sim_edge : stand@None] File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3998, in run_super_interaction [ self : TransitionSequence for social_PairedDancing_Staging 26684 on , timeline : ]

YourFalseHope

This error has nothing to do with this trait or any of my mods. It looks like an EA error involving a posture error you can normally ignore. Looks like it occurred with a sim who was pole dancing. If you still feel like it is my trait, you would need to clear your cache and test the trait alone (with the XML injector script)

Anonymous

Hej :-) How can i remove the trait from my sims again? I tried traits.remove_trait eroticflower, but no names matched.

YourFalseHope

I use chinyu's add traits in regular menu mod to add and remove traits. Not sure what the command would be for the trait in game, sorry.

Anonymous

All right, i will try that :-) Thanks!

Foggy0517

THANK YOU for this, YFH! Now I can drop Nisa's Wicked Perversions.

Anonymous

Any plans on doing something with Black Widow trait? I was thinking that making it into a rewards trait would be interesting. Thanks for all of these!

YourFalseHope

Black widow trait? I'm sorry but I do not have that trait. And I've never used Nisa's version, so I have no clue what I'd even do with it.

Anonymous

Thank you for this, very interesting. Were you thinking of doing anything with her Black Widow trait? Like making it available in Rewards or giving it a new twist -- I was thinking maybe it could come with a Guilt moodlet or randomly give Confidence.

YourFalseHope

Sorry, but no. It feels a little like stealing based on the suggestion. It's also something I'm not really interested in working on. I know Nisa is on a somewhat hiatus, but she may like this suggestion. Have you thought to ask her?

Anonymous

hello is not a french?