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It's time to give some simplified examples of what the new dialog system we're working on will look like.

Roxy decides to talk to Kate.


- In the old version, characters' replicas were alternated by their models.
(To be honest, there wasn't always enough emotion to express the full range of emotions.)
(The hand position was fixed in a stationary position.)

- In the new version, all active characters will be in the dialog box at the same time, actively participating in the conversation among themselves.
(The amount of emotion is multiplied, especially with Roxy as the main character)
(The hands are now not static and have different positions to best represent and amplify emotions)


While walking near her house, Maiko and Lilith decide to cut in on a conversation between Roxy and Kate.

As you can see, Roxy's hands changed along with the position of Kate, who was standing closer to her teacher. Maiko and Lilith are now in the place where Kate used to be. So the girls are confronted with each other in an emotional conversation.

Due to the new resolution of the working area of the screen, we plan to test adding the maximum number of characters in a dialog box in the future. Their number will be changed and adjusted, but we are hoping for 6-7 girls.



Comments

cikame

Very cool, it worked fine before but this is a clear upgrade.

rasswar

Glad to see it nicely improving. Looks like is more fluent change and implementation judging by lack of cursing and stress wasn't hell. hope to see more updates soon.