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Tada! The next Jester Card Rewards are out! Following the trend of last month, it's a naughty outfit for Sam.

Public demo

So I didn't receive a whole lot of bug reports in the last few months, so I think it's time. After the release of this month's update I'm gonna see how it does in terms of bugs and then hopefully release the public demo somewhere near the start of September!

Less grind

So after seeing a few feedback posts, I noticed people didn't like the grind in the game. The next update is going to see a large cut in prices for materials, bar staff and outfits. Let me know how you guys are experiencing that and if it made for a more fun gameplay experience.

More news soon

More news will follow this Friday when we release version V0.12.0.0. So stay tuned!


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Comments

waffel

As a general rule, everything should be meaningful in a game, if you make players do something that doesn't hold or conveys any meaning, it shouldn't be part of the game. ;)

Anonymous

The problem for me isn't so much the grind itself, it is the near-total lack of feedback that the grind is doing something. Is it better to send all 3 girls or merely one to a gang? It is only a specific girl that seems to advance the story and if you don't discover which one by accident you may never unlock that story.

Denis Beaubien

Each girls have their specific gang, and there's a part of the story that tells your which. The Ace, I've been sending Clover and she returned saying that they wanted a redhead. So all in all, every girls seems to have their gangs, but still can advance with other girls except for the special quests.

Denis Beaubien

The grind was making the game special in a way, if you get everything too fast, you get the benefit of being strong at the end. Some of the grind that could be removed is when you are making items and buying components. Like giving the same as the girls for buying 1, 5 or 10. I'd even add 25, 50 and a 100. And that the selection doesn't disappear until you click on never mind. Yes, I've grinded a whole lot because I'm making over 100K a day with the bar., but the real let down is the endless clicking. Take 2 clicks, plus the time for the text to hire a girl. This will cut down having the text come up.

Anonymous

As to the 100k at the bar. Once you unlock hiring workers it rapidly becomes an infinite cash source beyond reason. I stopped counting at around 1400 workers. How the hell they can all fit in there and have room for customers... LOL! As to Crafting, I agree completely. Very annoying to craft in multiples. As well, the Youth(sic) potion, by the time you can gather the required plants, the sale of the potion is a trivial amount of cash compared to the bar.

Denis Beaubien

I agree with you, there's not a lot of room for all those workers. There should be a cap to how much the bar can earn in a day and number of employees that can be hired. Now it leave to a point how can you get more cash and plants? My take on this is to give more cash and plants during the missions. Would force users to them. Increase the amount paid for the capture of the gang leaders\lieutenants. Have a benefit\non benefit of having liberated WOOHP agents. Non benefits like costing money to have liberated agents (you need to feed them) and losing them during land grabs. Possibly should have a few areas that you could get in land grabs to slowly free the city. So say you need to liberate the beach so your girls can go relax there? It would take agents to take over the beach and keep control of it. At the same time you'd get a revenue from the beach?

Anonymous

Another way to remove unnecessary klicks is to remove the crafting components and have the items only cost money to make.

exiscoming

Thanks for the feedback y'all. I'll look into it for this Friday's update.

Denis Beaubien

Somewhat looking forward to the update and see what you've added. Pretty good game so far if our comments is what is wrong so far. Too bad to restart from the beginning, but I like to test it fully from A to Z.