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With the release of Equivalent Exchange version 011 comes an update to the free version!  This version comes with all of the engine and gameplay changes as the patron version as well as every version before it, excluding the slime girl content.

I know it's been a very long time since an update, but Equivalent Exchange version 011 is finally here!

I had the inspiration to implement a level system with experience points that you gain on victory - and, with it, I wanted to include content that had you lose experience points and whole levels upon certain conditions.  This update came with a massive overhaul to the game's presentation and engine, as well as a whole new character in the patron version.  Details on the whole changelog are below!

Thank you for staying patient with me while I hammered out this massive update.  Now that I've made a ton of changes to the engine, hopefully future updates won't take so long.

As always, let me know if you find any bugs or errors!  I'm just one guy and I can only do so much bug testing.  If you find any, my preferred method of contact is via Discord, at B!#5827 - provide screenshots if you can!

v010:

Completed a path where the Goblin Matriarch can be made into a subby bottom.  Accessed when her stats, minus the amount of times you've beaten her in a fight, add up to 10 or less.

Rejiggered the boob array and enemy boob array.

v011 (current):

GAMEPLAY CHANGES

Renamed Dom and Sub meters to STAM (stamina) and LUST

Made a method to recalculate height.  This will dramatically make writing height exchanges far more streamlined and easy to calculate.  Should make the heightsteal method obsolete

Remade Danica's formula for taking attributes.  The process is now streamlined and shouldn't lag on execution.  Also, she now has the opportunity to steal height from the PC, and a special scene will play if there is nothing to steal.

Totally reworked the Height bonuses and parameters; now, being taller than your opponent deals additional damage, as opposed to determining whether a PC can have stats that are too large without penalties.

Implemented a level system that does what the old Height system used to do.  Level up once you've reached 100 EXP.  The level cap is limitless but rewards stop at level 8.

Implemented a system where the game tells you via changing the colour of the font if your stats are too high for your level.  The numbers will be blue if your numbers are beneath your cap; pink if they are at your cap; and red if they've exceeded your cap.  Once the PC has reached level 8, all caps are removed.

Created a system that uses the same engine as the character generator that streamlines the stat theft from enemies.  It had a hard time displaying the flavour text when stealing assets, but I've since solved the issue.

Implemented the stat-switching system for the two bosses and the goblin and imp.

Basic enemies now have randomized stats and significantly lower HP; this should make each enemy a slightly different fight and hopefully it will reduce the grind to defeat them.  Bosses are unchanged.

Changed the penalty for raising the Body stat too high.  Now, if it's overleveled, enemies will do bonus damage based on the overleveled body stat.  However, they still need to knock you prone in the first place, and a higher body stat will make it harder for them to knock you prone, so it's very give-and-take.

Replaced all mentions of the player's cock and the enemy's cock (if applicable) to more accurately represent their lengths.  This results in some clinical-sounding text - 'the enemy's 1'2" cock saws into your mouth' - but it's nonetheless a step-up from the lazy, bare-bones descriptions from earlier.

BUG FIXES:

Fixed a bug with Danica being your step-sibling and returning an error when you fuck her

Fixed a bug where meeting with Kalli might result in a black screen

Fixed a bug where fighting the Goblin Matriarch, and then submitting, resulted in a black screen

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