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It's been a hot minute since I've updated Equivalent Exchange!

I just want to touch base with everyone that's subbed to me for it and let you all know that I haven't neglected it.  Far from it, in fact!  I can only devote my Sundays to working on EE, but each time I get back to it, I accomplish something a little more.

Since the last update, I've devoted all my time on EE to improving the game's mechanics and engines to provide a bit more of a streamlined experience, and I've included a handful of quality-of-life changes as well.  I've also done a fair amount of bug-squashing thanks to the bug reports from various players that take the time to reach out to me.

Changes since the last update:

- Renamed HP and Sub to STAM (stamina) and LUST, respectively
- Created a short algorithm that calculates height and height differences automatically.  Writing and accounting for height differences and whether height can be stolen was a huge headache until now.
- Rewrote the algorithms to calculate what assets Danica steals from you; it now no longer lags on execution and there should be no chance of the rare 'infinite loop' bug to occur.  Also, because of the height recalculations, Danica can now steal the PC's height during sex.
- Rebalanced all of the enemy encounters to hopefully make the combat less drawn-out and grindy
- Fixed a bug with Danica being your step-sibling and returning an error when you fuck her
- Fixed a bug where meeting with Kalli might result in a black screen
- Fixed a bug where fighting the Goblin Matriarch, and then submitting, resulted in a black screen
- Totally reworked the Height bonuses and parameters; now, being taller than your opponent deals additional damage, as opposed to determining whether a PC can have stats that are too large without penalties.
- Implemented a level system that does what the old Height system used to do.  Level up once you've reached 100 EXP.  The level cap is limitless but rewards stop at level 8.  Opens up the possibility of level drain kinks
- Implemented a system where the game tells you via changing the colour of the font if your stats are too high for your level.  The numbers will be blue if your numbers are beneath your cap; pink if they are at your cap; and red if they've exceeded your cap.  Once the PC has reached level 8, all caps are removed.
- Created a system that uses the same engine as the character generator that streamlines the stat theft from enemies.

The current issues that I'm trying to work through are:
- Because of the change to how height and cock lengths are calculated, I need to go through the game and readjust every single reference to a character's height/dick size to synchronize with the new systems.  Thankfully, there are only six NPCs in the game, but there are who-knows-how-many references to the old systems within those six NPCs.
- The new system to steal an enemy's size removes the flavour text of you actually stealing them by necessity.  Seeing as the entire game is based on the theft fetish, this is kind of unacceptable, and re-implementing the flavour text is proving to be a bit troublesome.

Once those two issues are worked through, I'll be able to get back to writing content for the game.

Thanks for sticking with me so far!  I know it's been a long time since the last update but I'm working hard on it!

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