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It's been a hot minute, but I'm here with a new update for Equivalent Exchange!

In this update, you can now turn the Goblin Matriarch into your own personal plaything, just like the Alpha Imp.  The requirements for achieving this are the same as for him: her stats (boobs, muscles, height-in-feet, and ass) minus your win record against her must equal up to ten or less.  Once you achieve that, you have a big momma goblin all to yourself!

She comes with four new sex scenes: two where she goes down on your respective junk; one where you fuck her doggystyle (requires a dick of any size); and one where she sits on your lap and you suck her tits and spank her booty.  The latter two scenes require that she has some assets of her own: namely, the doggystyle scene requires that she has an ass rating of 3 or larger, and the spank-n-suck scene requires her ass and her boobs are both 3 or larger.

The Goblin Matriarch has been added to the 'roulette' that I implemented earlier: whenever you do something that involves the passage of time (having sex with Kallisto or Danica, or visiting the woods, regardless of action done in there), there is a chance that her own attributes will increase every time you go back to town.  Since those sex scenes require that she meets a minimum threshold, and since you can't achieve that if you keep having sex with her, I've included the option to just leave and go back to town when you visit her.  

And, since I'm at it, I might as well give the same option to the Alpha Imp, for anyone that wants to watch him get real big before taking it all for themselves....

Oh, speaking of: there was some content for the Alpha Imp that wasn't proccing properly.  When the roulette decides that the Alpha Imp or Goblin Matriarch increases their stat, there should have been a paragraph explaining that they look a bit different, and which asset has increased since you saw them last.  This was supposed to be in the last version update, but a coding error kept them hidden, so I fixed that.

For the next update, I wanted to work a bit on the programming of the game.  Namely, I wanted to try and make a small engine that would allow the player to decide which asset they wanted to steal from an enemy, and how much of it to steal, as opposed to the current method of "take it all."  I also wanted to try and implement a levelling system, since level drain is kinda hot.

With this update, Equivalent Exchange has hit 200,000 words!  Thank you for supporting me through it all!

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