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Hey everybody! Here's a very crude and raw test on the rigging and animation of our goddess swinging her boobies around.

TL,DR: I've been prototyping a around a lot of different features from Live2D and the next step is to continue it on Unity

I've been using this model as prototype and experiment with different features on Live2D, such as mirror edit (which isn't that good lol) and Blend Shapes, as you can see on her boobies that have an additional (and very exaggerated) extra movement haha

I ended up spending a lot of time preparing the artwork than I expected as I was adding a bunch of extra features, such as: panties, fishnets and even two extra male models, but they won't be featured on release.

Differently from Ganyu, the idea of this project is to focus more on some special features from Live2D, such as leaving to the engine to handle facial expressions, being able to change the arms positions and the key feature for this project is the option to allow anyone to use their own model as mod, how am I going to do that? that's a problem for washy from the future haha (please don't wish my death washy from the future, even though we're the same person and if I'm dead I can't exist in the future, which it doesn't actually exist anyway)

The next plan is to add more stuff to the rigging, specially on the lips which are the key part of this whole thing haha so I've been studying a lot of the L2D documentation and will spend a really good amount of time prototyping before actually diving into full production and start making things with the quality you guys are used to see

That's it for this devlog haha thanks for reading it, you're awesome!
much love, washa <3


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Zach

This is so cool! Thanks for the behind the scenes breakdown!