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this time i mostly learned about cameras. you can now zoom in and out while in third person, switch to POV of both characters and look up and down while in first person. i still have to optimize it a bit next time.

the second thing i did is a deepthroat animation that plays aslong as the player presses the button. small things like this will make the game more interactiv.

 in the last two days i tryed to fix a bug that happens whil exporting to fbx. turns out its impossible to export certain bone modifiers from blender. this will make it harder to animate facial expressions but shouldnt be to much of a problem