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Hey hey everyone!

Thought I'd start out by showing the (near) finished version of my (not) Shiver
Model that I am working on. I more or less did all of this half way through last week going into today, but the results are coming together nicely.

Some more information over this version of the model, for those who might have missed out on my Twitter post expressing what I wanted to do;

This will be a VRChat Oculus/Rift Headset compatible model-- aimed to working for those Oculus users who are NOT tied to a PC to have a fully working model for them to use that also keeps all the qualities of a PC version-- within the limits set by VRC for the device. This is also seconds as a Portfolio piece for myself as well; one that people will be able to purchase, yes, but also showcasing some of my skills/talents while providing an extremely quality product (semi) professionally done for the end user to enjoy. Needless to say I am putting my all in this project to give y'all some quality Game-Res work, while also putting it too my portfolio to show what I can do given limits.

That said, I cam currently going through and optimizing the mesh as much as I possibly can to meet, I'd be an extreme but obtainable, 7.5k tri-poly count mesh. Majority of people may not understand what that means but, its extremely low for a game resolution mesh and is mainly for me to flex my skills as, to be completely honest; I have a far higher budget than is listed that I'm choosing to aim for the lower to show that it can be in fact done while still being quality. This isnt to say this will be the ONLY version I will be making-- however it is the main one I will be focusing on given all that I will be using this for. Hope you all look forward to it in action~!

-MadArtRaven

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