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Hey peeps!

Apologies for the delays on sharing the Stellar Surf preview, time around New Years' was incredibly busy IRL, and I admit I fell behind here. I'm truly sorry for that, but rest assured my focus is strictly on finishing up my edit as soon as possible. Stay tuned for more very soon!

I'd like to mention now that as far as extended projects go, I think I'm reaching the end of SFM being my go-to for larger projects, as I'm finding the main reason for delays is rendering/asset limitations. 

SFM being a 32-bit program means that I can only load a certain amount of assets into a scene before it summarily breaks, crashing and leaving me very frustrated with not being able to render off without splitting into smaller and smaller project files. With that said, larger projects in the future should they happen will likely be produced in Blender. It allows for more creative freedom without the limits of how many assets I can load, and a considerably better lighting/texture engine. 

I'll still make some animations in SFM, just longer projects will make the shift after the current two on hand in 2023. 

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