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Hey everyone! Just wanted to give you all a quick update on the game's progress.

95% of the inking is complete. All that's left is some extra artwork for the special endings. After that's done, I'll start coloring, which shouldn't take too long: once I've picked a palette it's just repetitive, mindless clicking. Then it's time to export all of the assets and plug them into the code. I should be able to re-use most of Bimbo Sequencer 2.0's logic so I'm hoping that'll go quickly, as well.

All in all, we're on track for a release next Friday (the 12th).

I also want to add some quality-of-life features: an ending tracker, a hint system, as well as indicators of the order in which you've pressed each button.

As with every major project, I'm trying to push my limits: Bimbo Sequencer 1.0 featured 120 possible combinations, while the sequel bumped that up to 720. This time around, there are eight buttons making for a whopping 40320 possible combos! That's literally two orders of magnitude larger! Obviously, there aren't forty thousand unique endings --a lot of them are duplicates or minor variations-- but the extra complexity should make for a more engrossing, satisfying game, while bumping up the time it takes to figure out the correct solution.

Finally, despite a much higher design complexity, I've kept the organization of my artwork layers simple and straightforward. Those of you who enjoy playing around with my drawings and making your own sequences will have a much easier time navigating the folder structure and piecing everything together compared to Bimbo Sequencer 2.0.

That's it for this update. I hope you're as excited as I am! 

Back to work I go!

♥ Sortimid

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CurrentlyEatingPies

I'm hoping to find secrets in this too. Like the 200% and error results in the previous games.

sortimid

That's what I meant by "special endings". There'll be Easter Eggs, like in previous games, along with a hint system to make them easier to find.