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Hello, Caro here,
I decided to merge this July update with next month's(Auguest).
So as you might expect, there is no update this month.
The next update will contain the contents of two updates and two scenes.

The reason is that I suddenly want to make this time's dungeon more complex and engaging, it needed a sturdier code base to stand on, so I decided to finish the previously mentioned rebuilding of the combat system with foes' stats in this update.

For the supporters who have sponsored this month,  I'll DM you the download link when the update is available in the next month.

I'm very sorry for the delay. I hope you understand.

Normally I don't like to show the plot/scene in advance before an update is available because I feel like spoilers ruin the surprise, but I know some people want to see what I have worked on in this month, so here are some spoiler sneak peeks.

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Each type of throwing item (consumable) will have different stats required for use, I'd like to make it so that different stats build can be distinguished more clearly.

For example, flame bombs require that your AGI needs to be at least 3.

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One of the CG in the next update's scene,  with some horse meat.

Comments

Zawkian Puppy

Ooooh horsecock~ always a wonderful sight to see

AVM

the new art looks exciting already