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Greetings! We hope everyone in the States had a lovely Thanksgiving, and if you're not in the States then we hope you had an awesome week. :)

Alright, so where are we with FLSM? First off, thank you all so much for your support. With your continued patronage we can keep moving forward to make Future Love Space Machine the amazingly cool game we've had in mind since we first started development.

As you know, I've (Giselle) been hard at work finalizing the Character Editor and general sex mode, and that's been the main forcus for a while now. What you don't know much about is what's been happening behind the scenes. ViV has been working for months now on environments and story ideas. As we move forward in introducing the "RPG" type aspects to the game, these things will obviously play a large role in the future of the game.

The main environment you'll see at first is a brand new city with a definite cyber punk noir flair to it. Think concrete, brick, neon, rain, grit, and shady characters, and you'll be right on track. This is just one of the things ViV has been working on and we can't wait to share it with you!

Once we get this current "Glimmer Deck" update out and into your hands, and the new stuff is ready to go, I'll plug it into the game and we'll then officially branch off onto that new fork of development.

Starting on that path, you'll be able to make an avatar in the Editor and then "be" that avatar in the FLSM world. Eventually, you'll be able to walk around and interact with elements within the world, including various characters, along with story-line elements. This will open up FLSM to being a much larger experience than the current "Glimmer Deck" virtual sex mode offers in and of itself.

We're super excited to start in on this next phase. As long as everything goes as planned, we're hoping to start releasing builds with these new elements some time early this coming year. In the mean time as I mentioned above, I've got one final update for the "Glimmer Deck" to put out, and that will mark the official start of the new road.

Again, thank you all so very much for supporting the development of this game. With your continued help, we can reach the next monthly support goal which will allow us to spend more time and resources on development.

Please, please tell your friends and family, anyone you can, about this game and our Patreon page. Every mention of us on forums, Reddit, Facebook, Twitter, etc. brings more possible support, which means we can continue to do what we set out to do.

So... Let's do it!



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