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You may recall last summer me posting the model of this rig's body. My plan was to create a generic "male character" bod that I could repurpose into future characters if I needed. After the body was done and rigged, all I have to do is model new heads for it to create an infinite amount of characters! Along with making a new texture for the bod (to showcase his entirely accurate tattoos) as well. 

Additional heads can be swapped on by parenting them to the top of the neck joint. This is why theres a visible "seem" where his head and neck connect. This first version here is good, but the head was too big. Had to shrink the head down to give him similar proportions to my character so we wouldn't look weird when next to each other. 

Tomorrow I'll go over how the head was designed! 

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Comments

Anonymous

Hey Max, I’m curious if you work on multiple episodes at a time or go one by one

Anonymous

Can you tell us the name of the walk plugin your'e using? Thanks!