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We're looking into accessibility soon- do we have any players with visual or motor impairments we can ask for feedback or what would potentially make MA a poor experience? We have font size on the list and try to design with colorblindness in mind, but any info would help!

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ByogenLivesMatter - HealinGood Precure is ableist bullshit - Junko Komura is objectively evil and caused real life damage!

The main thing that matters to me in that regard is I hope you don't make it too difficulty gated. For example, the Baroness boss, even on "Novice" (aka very easy?) mode, even when I figured out her attack patterns and got better at dodging them more she still took a long time, and it was still about endurance and whether I had picked up enough healing items or not. (I had to replay the entire game and search chapter 2 for more healing items before rechallenging her. Also the battle with 2 Carnassus at once, I had myself having to run away from attacks a lot and sneak in to do damage every now and then in order to preserve my health. And of course, I definitely think it's important to not make unlockables be difficulty gated, either. Not saying you were planning that anyways, though. In general, I think you seem to have the right type of idea in mind with the 5 difficulty settings, but it may or may not benefit from having some tweaks. Ultimately, though, I didn't think it was that bad. :) btw, I really look forward to new stages and continuing the story! Any idea when any new major content is gonna get added? The last stage ended on a cliff hanger but definitely had me liking Amelia's morals. We can really see her kind heart there ❤️