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Hi all, I just wanted to touch base with everyone, I’ve changed my plans a bit, I know I said I was going to be posting a Discover Our Bodies update but the past week I’ve had to dog sit and I’ve not had access to my usual array of video and editing programs because I’ve not been working on the computer I usually work on, so mostly I’ve been doing a lot of work writing text and code for Phantom Limb :: Genius Loci. It ended up being pretty good though because the layout and design for this game required a lot of thinking/drawing up diagrams/writing out stray ideas and bringing them together. I’m working hard to have the game in your hands soon.

I may have mentioned this before but I think though the average playtime of this game might be shorter than something like Growing My Grandpa! It will probably offer a lot more in the way of replayability because, if I do things right, there will be multiple avenues towards the end that one can explore. Sort of like Growing My Grandpa! the game takes place over the course of a finite period of time with a definite beginning and end *however* unlike in Growing My Grandpa! where a player could go through and exhaust all options made to them each week, this game the player has to be more selective about how they spend their time because certain actions progress the game forward.

As you know the game is about helping a college student through a strange crisis they are going through, a crisis involving something they believe about the building that they are living in (the building the game takes place in). So time will progress when you ask the student a question, or if you choose to go and speak to one of the student’s peers or teachers in the building, but success is based around the good judgement of drawing out information but drawing out pertinent information that helps you understand what is going on. I will leave a good amount of buffer room for the player to satisfy their curiosity however, I am not too keen on making a game that punishes the player for trying to explore or dig deeper into the world of the game. The game will not be hard in that sense. This method of design is different from anything I’ve made previously however, it’s exciting developing for it but also scary.

As always please let me know if you have any comments or questions or concerns regarding this or any other developing game. By the way, did the Collections page help any of you if you are a newer patron or a patron who might have signed up again only recently? Please let me know.

I am infinitely grateful for your continued support and please know I am working hard towards making the best Yames games I can possibly make. I hope you all are well.

Yours In Games,

Yames

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