Some Updates + Clarifications (Patreon)
Content
Hey everyone, so I discussed this a little on the discord server but not all of you are on there so I wanted to make a post here for the plan going forward. As you know, my Patreon so far has been focused on behind-the-scenes content and giving explanations for inspirations/how stuff is made. I still plan on doing this going forward! However, I wanted to give you the gist of the plan that I had for this series of bite-sized games I will be making. I plan on making 5 bite-sized games, each a couple minutes in length, probably focused around a singular mechanic. You, as patrons, will get access to early copies of the games as soon as they are good to go. Once I have made the 5 in the series, I will release them all as an anthology out to the public, where I will probably charge a couple bucks for the product.
Along with all of this, I plan on continuing development of Discover Our Bodies, and keeping you updated on that front too. Development has been a little slow on this front because I have been doing a lot of re-writing of my code to make it more usable in the future. It’s not very fun or creative work, so I don’t have a lot to report or show you, unfortunately.
Also, I recently came into some money which I'm going to put into buying a Macbook for development purposes, so look out for Mac ports of classic Yames games soon!
And finally, sometime soon, I will put out another poll with some options for further restructuring the Patreon a bit. I don’t think I want anybody to lose benefits, but I want there to be more incentives for people pledging at 5 and 15 and 50 dollar levels, besides extra bonus content. This is all an evolving process and I’m learning a lot (I’ve never had a Patreon before!) as I hear from you and make decisions.
With all that being said, I hope you are looking forward to the release of the first game in the anthology! I know I am eager to show it off.