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Oh the things I have been working on. I've been a bit flipping around on how I want the assets to look since I've been moving the game to a fully 3d setting. But running, jumping, and isometric platforming is working out a lot better than 2d was. I've ALSO been using this extra time to take the original world of Edgt and its lore and grow it out. 


I've been moving a LOT towards a combination of magic and science-fantasy with the world building, taking it from a pure kink magic to kink magic and cyberpunk aesthetic. Edglings and Inklings and all the previous lore and world building still entirely valid, just evolved and grown. The enemies more complex and with more intricate designs and backstories for the bosses and npcs. 


Next up on the docket and this month's project since I put a lot of time into coding and working on animations for the new character model, is I want to start making comics again to start illustrating how this new world is. Comics that I'll be seamlessly integrating into the game itself, as WELL as having them stand alone outside the game.

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Izayoi Ulven

The game and ideas still look amazing. I hope that they work out. Just be careful that you don't make the game and ideas behind it to big. I wish you the best with making the game and can't wait to see the ideas that come from it.