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I... have hit a wall. One that has slowed me down. Not stopped, but slowed me down pretty hard. I'm sure you've noticed that. One that has been hard for me to try and climb over for the last few several months. I switched to Unity for a variety of reasons, all of them good. For one thing, RPG maker is extremely limited on what you can do in it. The files bloat to absurd proportions, the sprites and everything have to be kept small and all done in a very specific way. I moved to Unity so I could make an isometric kinky action RPG of my dreams.


So far, I've made some great headway there, but I've hit a wall. Everything I need asset wise, all the graphics, all the 3d animations, all the sprite animations, all the story I can make those. What I am hitting a wall against is stuff that you normally take for granted. Things like getting my custom dialogue system to allow for branching dialogue paths. Things like a basic 'Save all the players data' function. That stuff is just mind-boggling to write the code for, at least to me it is. Things like dashing and jumping over obstacles in-game. I have so much story I want to tell, so much action and drama and I keep smashing against this same wall of 'I have an incredibly hard time understanding coding'. 


This is more a mini-rant on the subject matter, but I'm going to be putting a LOT of extra time in this month to work on 2 things. Cat/Suit, and a platformer/bondage game version of it. Mostly because I want to be able to make SOMETHING properly playable, and a platformer is so much easier to make than a 2.5d isometric sprite-based action RPG. 


I am however going to say I'm actively looking for a programmer who knows C+ and is willing to work for credit and whatever small money I can spare to help me get certain aspects of the game fixed so I can finally move forward. 

Comments

Taneragon

I see the build is Unity. Guess you actually mean "C#" (C++ would refer to Unreal or other editor) My programming specialty is Unity anyways. From your requirement I think I can provide idea about dialog branches and saving player data. Dash and block aren't thing I ever try (just need more time to experiment it) my sense tells me it's something I don't know that need to cover for sure in this case. At least you got coding basic and certain idea from RPGMaker. What left would be about coding structure which depends on programmer style. Tangled code can make you confuse yourself, too.

Ark Venom

I'm a pretty decent software programmer but never worked with games before. That is something I've been meaning to get into for ages, and lately been learning Lua+Love2D (but no Unity yet). If there's room for someone who will need a bit of a learning curve before doing substantial contributions, let me know. I'm familiarized with C#

Chloe

I'd love to see more updates to the game. I have loved playing it, and just loved to support the game over time. Is there any updates to the game as of late?