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Key (just in case) >AwUxkJGD-ktFzfhKYInGIAP_DQ90avprx3gPWZdi4vY

So... there was a critical bug in the last build that while easy to fix, cascaded into other problems. I apologize about the hiccup. There's a bit more story now, a bit more stability, and while nothing on the front end is visible yet, I've been working extra hard on getting the enemy AI to behave and an inventory system set up. Those should be coming very soon!

Cat/Suit To DO

. AI STAR enemy pathing /attack rotations (50% fixed)

.Branching NPC dialogue (Harder than expected. Still a struggle to get working.)

.Inventory System (Harder than expected. Mostly about setting time aside and building from scratch. )

.3d Animated Cutscene inserts (Surprisingly easy! Animation isn’t hard, figure out Unity’s reluctance to play videos is the biggest hurdle)

. SAVING/LOADING (This is mostly about having the money for it. Need a spare 50$ for the Tool)

.Menu (This will take a whole month by itself.)

.Bestiary (Down the road when the game dev smooths out)

.Music (Seriously need help with this but have no money for music producer. Free music for now.)

.Minigame programming (Ideas for what but the how is something I’m grappling with)

.Bondage mechanic (Surprisingly low on the chain but eventual addition)

.Merchandising (All the above come first. Solid game first, then make money)

SOMEHOW PAY TO LIVE. (Very important.)

Files

189.09 MB file on MEGA

Comments

Tsaphah

Hope you're doing ok this month. It's been pretty rough for me... Guess my job's more stressful than i expected and i'm trying to adapt but yeah depression is a problem that i'm not used to being aware of.My medication's not for depression though. But doctor appointment is soon.