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Key( Just in case the link doesn't provide it)> hdvHi8Wr7sDS2O7wh-wI4o5-lkSahi05Si0WPN-fqgM

The Mac build will be up later tonight!

Give it a whirl, let me know if there are any super giant issues.

-Known things I'm working on

(If its not something on this list, ask!)

--Save System (Seriously, it was either put up the build or move onto saving and loading, and people want to play)

--Fixing the dialogue all throughout : Writing your own dialogue system can be frustrating, so the game currently starts off with a 'inputless' progressing dialogue (that weirdly loops) and to the latter end, a system where you input for dialogue progress. Next month everything will be input to progress. Also, dialogue trees.

(PS) There's a huge dialogue bug in the facility and the lore-dump tablets aren't relating their information.

-- Animation speed is off and needs to be smoothed out for cutscenes. That's more just me getting more comfortable with the (vastly superior to RPGmaker) Timeline tool.

--10 new maps by the next build! Yes, you read that right. Normally I would be stuck at doing 3 maps a month, but because I have the story for Cat/Suit already written a year ahead of time and its infinitely easier to construct maps in Unity and populate them with my all custom original assets, the game will progress very swiftly from here on out!

--2d isometric dash ability. I am beyond determined to get Stray to be able to dash a small distance across the screen. I got 2 methods to *sort of* work but neither fully did. However, it will happen.

--Treasure chests, items (health and magic potions to start) and equipment, and the first proper item shop! No longer bound by RPG maker's limited set up system, I can make any item vendor screen and set up I want, its only limited to my unlimited imagination!

--Melee and range special spell attacks custom to each main character (that's more a longterm goal though)

a downloadable patch to apply LEWD EDITION assets to the base game.

--WAY more particle effects. I want this game to SHINE.


While this has taken me longer than expected (Far longer, really) alot of the issue was getting the base in. The things that RPG maker handled for me by default are gone, and replaced with empty C# scripts for me to fill! Much of that has been done now though!

Files

123.03 MB file on MEGA

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