Next Animation ( Sakamata ) - 3 (Patreon)
Content
In this production, I experimented with some new ideas,
Through "Spine"'s path tool and deformation tool,
I have successfully simulated effects like physical collision and automatic locking,
Since the "Spine" tool does not have 2D physics capabilities,
It's not as convenient as Live2D's surface deformation,
So I can only try to simulate a similar feeling.
This led to a lot of time spent experimenting...
You can complete the automatic deformation of the associated area through one or two bones,
The practical application of this technology is as follows:
這次的製作,我實驗了一些新的想法,
透過"Spine"的路徑工具與變形工具相互配合,
我成功模仿出類似物理碰撞和自動鎖定的效果,
由於"Spine"這款工具並不具備2D物理功能,
也不像Live2D有那麼方便的曲面變形,
所以只能盡量模擬出類似的感覺。
導致這次花了很多時間在實驗…
可以透過一兩根骨骼完成關聯區域自動變形,
這項技術的實際運用效果如下:
Of course, I also kept this experimental skeleton in the original file of Tier3,
Those who are interested in referencing are welcome to study together.
當然,Tier3的原始檔中我也保留了這個實驗骨骼,
歡迎有興趣參考的人共同研究。