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In this production, I experimented with some new ideas,

Through "Spine"'s path tool and deformation tool,

I have successfully simulated effects like physical collision and automatic locking,

Since the "Spine" tool does not have 2D physics capabilities,

It's not as convenient as Live2D's surface deformation,

So I can only try to simulate a similar feeling.

This led to a lot of time spent experimenting...


You can complete the automatic deformation of the associated area through one or two bones,

The practical application of this technology is as follows:


這次的製作,我實驗了一些新的想法,

透過"Spine"的路徑工具與變形工具相互配合,

我成功模仿出類似物理碰撞和自動鎖定的效果,

由於"Spine"這款工具並不具備2D物理功能,

也不像Live2D有那麼方便的曲面變形,

所以只能盡量模擬出類似的感覺。

導致這次花了很多時間在實驗…


可以透過一兩根骨骼完成關聯區域自動變形,

這項技術的實際運用效果如下:





Of course, I also kept this experimental skeleton in the original file of Tier3,

Those who are interested in referencing are welcome to study together.


當然,Tier3的原始檔中我也保留了這個實驗骨骼,

歡迎有興趣參考的人共同研究。


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Comments

Nighto

😯

Besfer

That's very very hot♥