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First of an ongoing series of images.


DAZ Studio Tip: You can create additional surfaces. In this case, I created nose and pecs surfaces to make them look shinier and simulate oily or rounder/tense skin by lowering their specular roughness values. You can do this with specular and roughness maps for smooth transitions, but if the "clean cut" between specular levels won't show because of the angle, this is a more customizable and quicker way.
Go to Geometry Editor Tool, select the desired polygons, and go to Geometry Assignment / Create Surface from selected.
Now just copy/paste the face material settings to the nose (making sure both uses the same shader first) and adjust as needed.

This might come in handy with Genesis 9 Female since there is no lips surface anymore.

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Comments

Meglid

My oh my, a class in 3d rendering and a treat *ahem...* Example of how said teaching results in your proyect Love the reflection on the floor, it really brings it to reality But the fatal flaw in your rendering is that im not there slurping on that pretty tanned popsicle and twisting nipples 😋

Captain Saltyhinder

How did you do the indentation of the fingers pressing against the thigh?

Cyb

Splendid. I hope he’s embarrassed.

Meanbeard

Looks great and is a wonderful start for the series.

Anonymous

Out of curiosity. Can you provide measure metrics of that character?

Anonymous

If you have the measure metrics installed, just choose the character and apply measuremetrics with pose. Then if you click particular measurement you get the dimensions in cm (could be inches, too). There's stuff light height, bicep, neck, waist, hips, head, shoulder to shoulder. They are automatically measured and the value is shown in parameters tab.

Soto

I'm not sure I ever bought Measure Metrics, but I'll check and if I do, I'll use it when I get home next week. Just out of curiosity, any reason in particular you want that info?

Anonymous

I'm trying to figure if this particular character has dimensions more in line with Maxx or more custom - and how they compare to standard porportions. I tend to mix a lot of shapes and usually my guys end up very bulky but sort of disproportioned from standard (real world) measurements. I don't just mean the 55-65 cm biceps but proportions in general (i.e. standard head circumference is around 58 or 59 cm I believe). I'm always curious how the measurements of other people's characters compare to mine. Edit: This has partially to do with camera lens distortion as well. I'm trying to separate the character dimensions from possible camera tweaks, too.

Patrick Fillion

OH, my gosh... there is something sooooooooOOOOOooooo intensely HOT about this piece and the scenario you're creating. I love how beautiful and life-like your hunk is... there's something almost "innocent" about his expression. I'd be staring and snapping pics of him, too! LOL! GORGEOUS work, my dear friend. XOXO 😍😍👏👏👏🥰😘