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I am working on something very naughty for the 3D render :D

The arm is wrong posed because I moved it to detail the penis.

EDIT 01: I am thinking this might become a simple animation in a future. Problem is posing such muscular figures is very hard, and the heavy subdivision makes rendering very slow. But it might happen!

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Comments

Anonymous

With a gape like that! Hell yeah you're planning something naughty lol

Andrew Whelan

Looking good! I can never get enough Hulkness

Alan

I love your version of Hulk! I cant wait! 😊💖

Soto

You can get an idea now with the last updates lol Ever thought of Hulk doing a cam show? XD

Cyb

That ball sack is really detailed. Respect.

Hank McCoy

I'm curious, based on what you're showing in Zbrush, are you exporting out the entire character including geograft subdivided and then sculpting out the entire pose/character as its own obj for a single render? In essence make a single use object instead of sculpting morphs and hd details onto the figure and geografted genitals separately?