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Hello, my darlings!

Here's a little update of something that'll probably make life a little easier.

We changed the teleport system so it shows on the map. I wanted it to be like this for a long time, but we always had other priorities. It feels great to see it as we envisioned it.


Ok, for the other topics of this update:

As you all probably know our latest build featured a brand new enemy and we were pretty happy about it. I've read your comments and I know one of the lewd animations was pretty... divisive. We listened to you and we hope to meet your expectations with **Culex**, speaking of which...

Right now we basically have Culex's code done, but there are a lot of animations yet to be finished, even if we were to finish them, we'd have to test him thoroughly, so we'll not be able to release him this month.

In fact we have been thinking about changing build releases from monthly to every other month. Let me explain why, after we released the *NEW*™ demo last year we spent the following months adjusting the boss's difficulty and implementing new things to improve it: the map, the shop, Kincaid's Quest and more. There was a lot to improve and it was easier to have monthly builds, currently there are just minor fixes and the new material we have to release are huge and take a long time.

So what I'm saying is: we won't have a build this month and **we're going to release Culex in June**. And after that we'll release builds every other month. Of course we'll keep showing updates of how things are going, get more commissions of our characters, etc. Remember that the more the project grows we'll be able to hire more people and speed things up. Right now I hope you understand where we're coming from and know that we appreciate your support and this project wouldn't be happening otherwise. Thank you so much, everyone. XOXOXO

Files

New Teleport Showcase

This is "New Teleport Showcase" by Mundane Escapists on Vimeo, the home for high quality videos and the people who love them.

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