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  • Poise.mp4
  • Grapple.mp4
  • projectiles.mp4
  • hitbox interpolation.mp4

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Ive been working on the wolf fight which is almost done moveset wise, making the fight also has required me to polish up the AI system and a lot of little things (i don't take notes)

Besides that when it comes to major additions are a "poise" system, some creatures can have poise which tldr will make them have hyper armor, in other words you won't cancel their attacks when hitting them, however when you deal enough damage their poise will break and they'll be opened up for attacks

Grapples some attacks can grapple which sounds easy enough but finding the correct point at which to position the grappled character so that it syncs up correctly with unity's animator was pretty tricky

Hitbox vs hitbox collisions which allows for projectiles to be reflectable/breakable

And hitbox interpolation which is something a hitbox can opt in, which will mostly be used for quick attacks that may have big gaps on them between frames


Here is the poll for an extra feature, this will probably be the last poll untill the first version of the game is released hopefully in january of 2024 so please consider lowering/cancelling your pledge untill then

https://discord.gg/WfUP5WQjnh