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Last sneak peek i forgot to mention that i got the alternate wolf outfit done

Also been working on the optional wolf fight, which required to keep improving the AI system that was in place in this case i added "Behaivior sequences" and "AI points"

Behaivior sequences are behaiviors that get put on a list and get executed one after the other they don't execute at the same time, in this case the wolf has 2 behaiviors on its list 

-One tells it to move to the right side of the arena look towards its target once it is on the right and throw knives at an angle

-The other one tells it to move to the left side of the arena look towards its target it is on the left and throw knives in a straight line

Once all behaiviors have been done, the list containing them gets shuffled, since the list contains just 2 elements there is a 50% that the same behaivior will be executed once the list is shuffled

The current behaiviors are setup in this strict form where the character has to move to one specific AI point just to test that feature, but the system has the option of moving to the nearest AI point in a list which is more "natural"



https://discord.gg/WfUP5WQjnh 


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