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Got the leveling system implemented some of it was trickier to implement than what a regular system would take

The leveling system was setup with the idea that i might add more bonuses at certain levels that the player might have already passed (ie your savefile on v1 is level 30 on v1 there were no abilities to be unlocked bellow level 30, on v2 i add an ability to unlock at level 22, a naive approach would require you to restart your file to get the bonus added at level 22)

So the system must be able to give a consistant end state for the player just by knowing the level the player currently is

Here is how a character's level up chart looks like

Growth determines how many points the character gets of said stat per level the value gets floored so in this case
every 2 levels you would get 1 HP point
every 10 levels you would get 1 strength point
You can multiply the growth value by 100 to get what the max level value will be

Then the reward list contains either an ability or a spell/skill that will get unlocked at a certain level, if a skill gets unlocked twice it will upgrade

The player inherits stats from the party members 
(10% of max HP/100% STR and MP)
which right now it isn't much of a choice but hopefully later down the line with more characters they'll give more of a choice on what you'll go for

Also got stat altering abilities working