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Did lots of stuff, i didn't write it on a notepad so ill just write what i remember

Added persistant items, by which i mean items that you can pick up once

Added the first ability fastfall, does as it is named

Made it so when using a controller you can flick the stick quickly rather than double tap it to run

Did character attack animations and code

Lots of particle effects

Optimizations done on the way character materials are handled

Created helper scripts to load prefabs and sfx

Coded HUD

One way platform collisions and rewrote a bunch more collision code

Improved belly inflation from the last video

Fixed some bugs