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I decided to work on the intro sequence rather than the ending condition since the ending and overal objective would be a bit nonsensical without the intro, anyways id like to keep em both intro and ending a surprise on what they will have so here are a bunch of polish/tweaks and also a new combat feature Parrying!

-Gameplay changes
You can now parry projectiles, by left clicking right before getting hit (10f)
Parrying gives XP and recovers 5% of your HP

After killing any enemy the rest of the enemies will haste their next attack and increase their attack speed by 10% for the rest of the fight
(This change was made to try and make it so even if you are overleveled enemies can atleast get one attack in)

Tweaked how much enemies attacking delay the rest of the enemies attacking
(This change was made to avoid enemies "hoging the controller" (if one of the enemies on the group was fast enough it could make it so other enemies never got a turn to attack))

TNT block now deals 25% Of your max hp in damage
Health blocks now deals 10+5% of your max hp

-Misc
Made it so whenever you release left or right when drilling a small time buffer gets added to drilling down
(This change was made to prevent accidental hits on dagerous blocks (if you wanted to switch to the oposite direction the previous timing was pretty tight))

Modified the timestop visual effect
Tweaked enemy hp scaling


Here is the link to the discord and how the poll looks

https://discord.com/invite/WfUP5WQjnh 


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