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It's here!

After almost a week of debugging, the game is in a state I'm more confident to show.
I still feel terrible about the previous one, but I want to thank everyone for all the support and kindness you showed me despite that, as well as all the bug reports. I never really knew the meaning of anxiety before this, but the overwhelming positivity really, really helped me through this.

Thank you so much, from the bottom of my heart!

About this new version!
All the major bugs and many minor bugs were fixed, with the exception of a single one: A rare crash that can occur during fights, seemingly randomly. I never got it to happen to me, but It did trigger a few times during playtests. The demo is still very beatable despite that! And of course, I'll be fixing it as soon as I discover the cause.
Everything else is FIXED!!!

One last thing: You can now skip text by holding the Enter key! ^^

Portable version (can be launched as is):
https://mega.nz/file/WtdkDZjK#HJ9-5ucbdfH28AchZ4Iocvz6JaeuTDwEfWMoYg-SlMA

And now, time for me to take a small break...!


edit: As it turns out, the installer might cause some issues when uninstalling if you fiddle with the folder where the game is installed. That's sadly a GameMaker issue as far as I can tell, so I've removede he installer download link for now. The portable version is fine!

As it also turns out, there are still some other bugs left in the game... It never ends. But, I think I've reached my limit for now, and I need an actual break before coming back and doing more fixing. I hope you can understand!
I will mention at least that the tile select menu can be exited by right clicking on the back button (will be changed to a left click later!)

Comments

Anonymous

I'm having an error where I end up on a black screen before the mushroom boss? I tried the fight before and lost, saved afterwards and now it wont load anymore.

Anonymous

Does anyone know where the solution to the puzzle in biscotti tunnels where the symbol is a circle/egg with a curved stripe is? I looked all over the tunnels(and obviously missed it) and the game just crashed during a battle after wandering around confused for an hour so I don't feel like turning it back on to go hunt through the tunnels again. Doesn't help that the puzzle that unlocks the shortcuts are a bit too fast for me.

Anonymous

I believe it is just north of the previous puzzle, the one with a top row of three mushrooms. At the intersection just north, there is a hidden switch to open a path east. I might be misremembering it though, can't check because I'm at work.

nosebecc

Ah shoot, I'll look into fixing that, but currently your only choice at that point might be to go through debug mode for the cutscene (and fight) to trigger again. Here are the instructions Activating debug mode: Hold Left shift and Enter, then press F2. You should hear a jingle once debug mode is enabled. Debug mode can be disabled the same way, I recommend disabling it once you're done using it! In exploration mode, press F9. This will bring you to the debug room, where you will see Scarlet (the scarecrow), and a number above (ignore the second Scarlet to the right). That numer is the story progression value! Scroll up and down to modify it. Bring it up to 40, then click Scarlet. This will start cutscene #40, right before the fight. Don't forget to disable debug mode after (Once the cutscene is over, ideally)! F12: Forcefully brings you back to exploration mode from anywhere. May cause issues depending on where you use it! Middle click (in exploration mode): Forecefully gives you control in exploration mode. Use this if nothing is reacting to the cursor.

Anonymous

I love how this game combines two seemingly incompatible playstiles from shmup and matching puzzle games into a really solid battle system. I did also notice a couple issues if it helps: The first is that a shape being summoned onto the mouse cursor at the start of a battle can lead to a crash. This happens most often in the ghost girl fights when a zombie head is summoned. The second is that the revival system is a bit wonky in post game. Captain Klehs can be revived a second time and resets story progress. I also got a character that uses the zombie girl sprite out of battle, and a tiger girl's art in battle. Super solid demo overall though, very well done. Now if only I could figure out a way past that locked door in the tower area, it has me stumped.

nosebecc

Thank you very much! There is a rare crash that can occur during fights that I've had a lot of trouble identifying. This Shape spawn crash is a great lead, I'll definitely look into that! Thank you! Klehss is supposed to be revivable so she's playable in the demo, but the cutscene isn't supposed to trigger yeah, this will be fixed in the next version. You can still get her to join through debug mode, but otherwise it's better not to revive her at all for now (her skeleton has no arms and legs, so she's easy to avoid). Unlocking Klehss (Pirate captain): You should be able to unlock her by activating debug mode and pressing F12 during the cutscene that triggers after getting her, which will bring you back to exploration mode (the exploration controller might be inactive after that, in which case you won't be able to interact with anything. Pressing middle mouse click should turn it back on). After that, I believe Klehss will be unlocked without any side effect! As for the Zombie chibis, these are just placeholders for the girls who don't have an actual chibi sprite yet ^^ If the locked door you're mentioning is the one I'm thinking of, it might be better to start looking for secrets from the top of the tower! ^^

Anonymous

Not sure if this one was mentioned. My current save has story reset following klesh revival. Mushroom cave boss blackscreens on spawn, can click through it as its just graphical. sometimes crashes following the fight. 2nd. trying to use the pod to go back to sable or tower crashes if you have anyone except vuu and Rose in the party

nosebecc

Weird, I knew about the Klehss thing but not the other 2... When you say the Mushroom cave boss blackscreens on spawn, do you remember the exact moment when the screen stays black? Is it during the cutscene? If possible, would you happen to have the error log that appears after the crash when using the pod?

Anonymous

I give up how do you get to the big purple mushroom area in the biscot tunnels that has a whit chest in it. Spent hours poking pulling and trying to beat that reeeeeeeaaaaaaalllllly long mushroom whaking game a second time but failed.

nosebecc

Sorry about that, that minigame's timer will be extended a bit and I'll look into making it easier as well. You can use debug mode to get there for now though: Activate debug mode: Hold Left shift + Enter and press F2. You'll hear a small jingle indicating that debug mode has been activated. The same key combo can deactivate it, I recommend deactivating debug mode once you don't need it anymore. Once in debug mode, press Left control to activate the all doors open mode (dosn't apply to the current room). While this is active, all hidden doors will be revealed and all closed doors will be open. As for the Night Dome, there are 9 locks and 8 keys. There is one extra lock that I forgot to remove, which can only be accessed through debug mode.

Anonymous

Yoyo Attack crash. Happened twice now, not entirely sure of the cause. Initially happened in debug mode after changing attack types a few times in a battle (star-gloves-yoyo etc). But reproduced it just flailing the yoyo as goblin vs a Cloud Shape there ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_HeartBulletYoyo: Unable to find any instance for object index '205088' name '' at gml_Script_update_shape_HP ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_update_shape_HP (line 0) gml_Object_obj_HeartBulletYoyo_Step_0

nosebecc

I just fixed that one! It can trigger if you try to use the yoyo while the cursor is in the same spot as a shape (in particular if said Shape just spawned, but not always). This won't be a problem in the next version! Thanks for the report ^^

Anonymous

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 12 for object obj_ChibiPlayer: trying to index a variable which is not an array at gml_Object_obj_ChibiPlayer_Other_22 ############################################################################################ Either nightmare or floating zombie.

nosebecc

Thank you! That's Nightmare yeah. This will be fixed in the next build, which I'll upload in a few hours!