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So the version 0.4 is ready in general, there are still some playtests and balance adjustments 🤓 to some elements due to the changed upgrades system. 

The new upgrades system includes the use of samples in the upgrade process line. That will require some additional attention to their characteristics and peculiarities. 

The system of emotional reactions, got a more complete look and gameplay logic Now when using machines, samples experience some set of emotions, which fills the corresponding energy levels of the station for further use as a resource. The efficiency of accumulation depends on the conditions of influence individually selected for each sample, so for example, in order to get more energy of fear and pain, you need to take a sample with a fear of tentacles and put it in the tank with tentacles.😈 A fan of painful sensations will be delighted and get pleasure and joy from the physical effects of the relevant module, and being subjected to tickling will experience nothing but anger.😆 Also each machine has its own indicator of the speed of evoked emotions.

Also most of the new upgrade tree now will have working effects. Such as the opening of a new station deck. More detailed list of changes will be with the release of build version 0.4.

Also, I'm closing the poll and the theme for version 0.5 will be Elves Sanctuary. 😏

Some things for version 0.5 are already in production. I will try to show them immediately after release of the build 0.4

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Comments

Anonymous

looking forward to it! ;-)

Seth Masters

I hope that new station deck is in the update. Definitely need more room!

AC Cat

yay

JackWilliamson

Pretty nice. Looking forward to the release!