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Big progress, and a return to high spirits! Hell yeah baby~

I have a coding stream starting in an hour!

To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.


What's being worked on?

Finite state machines are done! 

As in, working to current needs. I've designed them to be easy to add, highly flexible, and fully controllable through the debugger. I'm pretty proud of the results! 

If you're not sure what finite state machines are, last week's post dives into them, and talks about why they're the odd piece out in this game engine.

The final test in the debugger was successful. Woo~


Sensitivity progress. 

Every body part used to be defined in an abstract sense. All tits were a BodyPart.TIT, for example. Then those abstract parts were given sensitivity in the code:

I've completely removed this idea. All of the old hard-coded body part sensitivity has been added to the new data, but now it's just held as a preset of sensitivity values:

And then, instead of making a BodyPart.TIT, you create a body part with the same building blocks as everything else in the game, and slap that preset onto it:

Boom. A standard teat has been made with zero hard-coding needed. It gets more sensitive to pleasure when aroused.

The next and final step with sensitivity will be to fully tweak a body part to make it unique before adding it to the character. Some teats will be extra sensitive, or ticklish, etc.  


Making the body/brain connection. 

The next thing I'm gonna be working on is ensuring the body/brain connection isn't circular. The body parts affect the brain, and the brain affects the body parts. It could be an infinite loop if I'm not careful. I'll talk about this next week.


How close are we to release?

Final steps are: 

  • Cleanup on finite state machines, sensitivity, mental preferences (current step)
  • Attention (characters looking at stuff)
  • Reaction logic (actions taken based on stimuli)
  • Facial expressions
  • Penetration

Only Reaction logic will be brand new code here. Despite how big each of these sound, there's nothing here that intimidates me code-wise. I'll dive into why as we take those next steps.


A personal note.

I'm feeling much better! The past few weeks were rough. Getting a handle on my basic health and routine has been a struggle, but the result is that my work schedule is decent again, and I'm able to start smashing through the remaining code problems.


... and that's all for now!

Thank you so so much to my patrons for keeping me going throughout this endeavor. I appreciate everyone's comments and encouragement as well. Despite a couple weeks of feeling down, I'm back to full speed and optimism. 

We're actually getting there. I can't believe it.

<3

Comments

Anonymous

I do hope that more people flock to you soon. You deserve a lot more of us for how much work you've put into it.