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Look at her butt. IT JIGGLES. :D

Quick teaser showing off the animation software upgrade. I tried a butt jiggle and a subtle throat bulge to get the hang of mesh deforms. Turns out they're amazing.


I threw together a Twilight rig that uses mesh deforms instead of separate images for each joint/part. It looks reaally busted at the moment, but it'll smooth out. Doing this reduces the image assets in the rig by 2/3rds and makes posing way easier. A whole lot of time/detail can be put into meshes, so I'm being careful not to pour too much time into tests/placeholders. 


I'm thinking the next update is gonna be more like a sandbox of the features I'm working on. It's a lot of extra work to make the "game" portion every time any new feature gets added, and the gameplay itself is changing anyway. So for now, I'm focusing on getting the technical foundations working first. 


More to come!


(jiggle jiggle)

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Comments

Anonymous

its so subtle, yet perfect!

Anonymous

Woot! Exciting progress!