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yep, I'm slow. still plonking along >.<'

Here's where I'm at: I just finished putting all the art assets for this update into the rigs. That took a bit, since the layering around the heads and manes needs a lot of fiddling. I still need to mesh them so they animate properly, which should take about a day. After that, I need to test all the new code stuff against the new rig stuff and fix any emergent bugs. I know there'll be a few issues to work through, especially with the characters of non-standard heights.

So it's a bunch of minor tasks left. It doesn't look like any of them are major time sinks, but I'm usually wrong about that. I'll post more updates as I finish stuff so you guys can keep track of progress a little better.

okay back to plonking

<3

Comments

KoRnBrony

Thanks for the update!

tadis97

Good luck man

Cream

Thanks for the news. :)

Anonymous

appreciate the update as well

VitAnyaNaked

I think you shouldn't be in a hurry, the main thing is to care about creating quality content

Ronin

Just wondering do you ever plan on having the characters be able to be flipped on their front like doggystyle or will they always be in the missonary position?

Anonymous

I hadn't thought about it before, but that's actually something I'd be very interested in seeing. Would be a good deal of work though, since it would require remaking all of the art assets for characters and the rigs, I imagine.

Anonymous

How's it going?