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Castle of temptation has been on sale for a week.

Version 1.1 is more stable now.

There are still some bugs, but not too major, so I don't think there will be any fixes in the near future.

I'm going to take a break for a while. I don't know how long, but I'm going to organize what I'm going to do during this time.

I'll be updating if there is anything important.




Next I'll talk about Castle of temptation.

As I mentioned earlier, there will be no new content in this game, only bug fixes.

As for the sales of the game, I hope the more the better.

However, DLsite has been having problems with their cash flow being blocked, and both their game sales and ci-en sponsorships have been greatly affected lately.

It's just a bit of bad luck.

As for itch. io, it's a platform with little exposure, so consider it as another option for you to buy the game.



However, I'm happy that a lot of players on DLsite have left good reviews of Castle and are interested in the worldview of the game.

That's what I wanted to achieve with this game.

Castle has a more complete story than Attack it!, and inherits all the settings from Attack it!

I'm going to continue to work on this worldview for the rest of the game as well.



The above is about Castle of temptation.

To commemorate the release of Castle of temptation, I'm organizing a popularity poll.

The voting period is scheduled to end on 5/20 at 0:00 JST and will last for about half a month.

I hope you will vote for the Castle.



Polling post:

https://www.patreon.com/posts/castle-of-voting-103612038





Next I want to talk about what I want to do after that.



I was thinking of starting a short term project to make a vampire survivor type game for steam using Castle's material.

But the programmer has a lot of projects of his own at the moment, and he doesn't seem to be able to help me out this year.

Meaning I might have to start a new project first.

But the thought of Castle not being available on steam has always concerned me.

Until I vindicate Castle, I don't think I'll be in the mood to start a new project.

I do have another programmer who can help me out, but it might take me a while to talk to them.

After all, I mentioned this to the last programmer first.

Castle isn't over for me yet, I'm just going to use the Castle material to make a new game for steam anyway.

If I get banned again, then at least I'll be able to give up on it completely, and I'll be able to focus more on my next project, instead of dwelling on this idea all the time.


That's all I can think of for now.

I think my future games are probably going to be shorter productions as well.

I've been working on Attack it for about 3.5 years, and Castle for almost 5 years.

Most of the reason why the production time is so long is because I have to deal with the parts I'm not good at, such as programming.

Both Attack it and Castle have tried to get help before, but to no avail.

I've recently met some very capable programmers, and I'm hoping to see how well we can work together through short-term projects.



I think I've mentioned before that the longer I work on this project, the slower the progress will be, and that's inevitable.

In my current situation, if I were to start another large-scale project like Castle, I don't think I could mentally handle it.

So I'd like to start a short-term project and work with programmers to see the results.

The best fit right now is the vampire survivor I mentioned above.



It may be a while before all this starts though.

I've been working on the Castle sale for a while now, and then I had to set up a company due to DLsite's cash flow issues, otherwise I'd have had a big problem with taxes.

So I've been running around a lot lately dealing with all this and my brain is still in a state of overheating.

It's a real pain in the ass to set up a company. Even with the help of an accountant, I still have to go through all the tax issues.

I can't listen to any of those things now, I have to get my company account done first, and then I'll go back to learn more about it.





These are the things I've been working on lately, and what I want to do after my break.

Last but not least, thanks to your support and sponsorship, Castle was able to be completed.

I'm sure we'll see again soon.




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Castle of temptation已經發售一個禮拜了。

目前1.1版本看起來是比較穩定了。

雖然還是有些BUG,不過沒甚麼太大的問題,短期內應該是不會有什麼修正。

最近會休息一陣子,修多久我不知道,不過這段時間我會安排好之後要做的事。

有什麼重要的事也會在各個贊助平台更新。



接下來我說一下關於Castle of temptation的事。

前面也提過了,這款遊戲不會再做新的內容,只會有bug修正。

至於遊戲的銷量,我當然是希望越多越好啦。

不過DLsite最近遇到金流被封鎖的問題,他們最近出的不管是遊戲銷量還是ci-en的贊助都受到很大的影響。

只能說有些運氣不好。

至於itch.io這個平台本身沒什麼曝光度,就當作另一個選擇而已。



不過在DLsite上,有許多玩家留下了很好的評價,並且對這個遊戲的世界觀更感興趣這點我很開心。

這也是我想在這款遊戲上達到的效果。

Castle相較於Attack it!有更完整的故事背景,也繼承了Attack it!所有的設定。

之後的作品也會像這樣繼續讓這個世界觀接續下去。



以上就是關於Castle of temptation的事。

為了紀念Castle of temptation發售,這次舉辦人氣投票。

投票時間預計在日本時間5/20 0:00結束,大概半個月左右的時間。

也希望各位能踴躍投票喔。


投票位置:

https://www.patreon.com/posts/castle-of-voting-103612038





接下來我想談談之後想做的事。



我是想開一個短期專案,用Castle的素材製作一款吸血鬼倖存者類型的遊戲上架到steam。

不過目前程式自己也有很多專案,今年他似乎沒辦法幫我製作。

意思是我可能得先開新專案。

但一想到Castle沒辦法上steam這件事就一直讓我非常在意。

在替Castle平反之前,我覺得我很難有心情去開新的專案。

是還有另一位程式可以幫我製作,不過這我可能得花點時間跟他們溝通。

畢竟這件事我是跟上個程式先提的。

對我來說Castle還沒結束,反正我就是要我用Castle的素材做新遊戲上steam。

假如又被ban掉,那至少我可以完全放棄這件事,我就能更專心在下一個作品上,而不是一直糾結在這個念頭。



目前就想到這吧。

我覺得我未來的遊戲可能也都會走向比較短期的製作。

Attack it開發3年半左右,而Castle則是將近5年。

製作時間會拉這個長很大部分也是因為我得處理我不擅長的部份,例如程式的製作。

之前Attack it跟Castle都有嘗試尋求協助,不過都沒有成效。

最近才認識了一些很有能力的程式員,我希望能透過短期製作先來看看到底成效如何。



而長時間的製作我之前好像也提過,做到越後面進度就會越慢,這是無可避免的。

然後我現在的情況,要我再開個Castle這種大型專案我覺得,我精神上會撐不住。

所以我現在希望先弄個短期專案並跟程式合作來看看成效。

而現在最適合的就是我上面提的吸血鬼倖存者。


不過這些事可能得等一陣子後才會開始。

前陣子還在忙著Castle販售的後續,然後因為DLsite金流的問題,我得跑去設立公司,不然稅務上會有很大的問題。

所以最近都還在奔波忙著處理這些事,現在腦袋還在處於過熱的狀態。

辦公司真的是件麻煩事,即便請了會計,我還是得去了解各類稅收的問題。

現在那些事我完全聽不進去,總之得先把公司戶頭弄好,之後再慢慢消化了。





上面就是我最近在做的事,跟休息之後想做的事。

最後還是很感謝你們的支持與贊助,Castle才有辦法完成。

我相信我們很快又能在見面的。



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Comments

Casual

Looking forward to see your next grandiose masterpiece! I will support you with any decision you decide to make next!

Henry Chen

辛苦了,希望後面會越來越順利