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alright, not much to report from fenris high, just a lil feature implementation that allows us to give names and descriptions to containers, so when you approach something you can see what it is that is being shown to you (i.e. if you approach a chest, you'll see on the label of the inventory "chest" if it's a trash bin, you'll see "trash bin" ) etc. of course there are other thigns that are being worked under the hood, but what's shown on the video is the only thing visible this time.

as for the pixel art project, i've done more animations for paladina, and now she's nearing completion, i'd say another update will finish her up .

so i animated her idle loop for her ranged attack

and the execution of the attack-

all stitched together it'll look somewhat like this-

next i'm tackling her "power sword" attack starting with the transition

(i forgot to animate the idle loop for it, ack >_<)

and here's the sketch for the attack proper, it's pretty long so i couldn't finish it today, but you can see how it'll look more or less.

i also tried a more dramatic version for the last blow, but it might be waaay too long for a single attack. I thought i'd show you peeps nonetheless.

anyways that's it for this week, i hope you liked the update. More to come!

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2023-12-05_15-57-07 (Copy)