1.18.0.6 Released And 1.18.1 Update (Patreon)
Content
I felt there was need for another patch release to address issues and bugs found in 1.18.0.5. Release notes below. Use VaM_Updater.exe to get the patch. If you are having trouble with updater, several users have reported on-screen-display applications like MSI Afterburner + Riva Tuner are causing the updater to not work. I'm still attempting to repeat this on my system to see if it can be fixed on my end. In the meantime, if you have this application or another like it, try disabling or exiting before running the updater.
1.18.1
1.18.1 has been further delayed due to this additional patch work, but my feeling is quality should come first before new features are worked on. Now that 1.18.0 is in good shape, I will be entering a cave and will be unresponsive to direct messages and inactive on Discord for how many ever number of days it takes to complete 1.18.1. Here is what you can expect from 1.18.1 when it arrives:
- Hair Sim V3 - this system uses skin wrap instead of static mesh for the scalp. This allows hair to adjust properly to different head shapes from morphing.
- Custom Hair Styles - you will be able to make new hair styles using hair sim V3 and a number of in-game tools for grow/cut/comb. These new styles will show up as new items in the hair chooser and can be easily shared with others.
- Custom Hair Scalps - you will be able to import custom scalp meshes to grow hair from. This import will work a lot like clothing import, only you can grow hair out of the mesh vertices. This should allow using hair sim system for other types of hair (face, body, etc.)
- Multiple-hair enable - you will be able to enable multiple styles at the same time, allowing for mix and match and varying physics on different pieces of an overall style. This also allows for hair on different regions to be active at same time.
- Hair Tagging and Filtering System - similar to clothing tag and filtering in 1.18.0
1.18.0.6 Release Notes
Tweaks:
- Improved custom morph checking - now checks to make sure custom morph is unique by both "id" and "displayName" since that is what is required internally for everything to work correctly.
- Synced up built-in tags from clothing creator and clothing browser. Fixed UI sizing for the panels
- SteamVR - Teleport now allows multiple clicks to teleport multiple times without having to take thumb completely off of pad
- Made X buttons on text entry fields bigger with bigger click zone
- Exposed JSON param for setting is pose loader uses snap or not
Bug Fixes:
- Fixed issue with load hang (stuck in Restoring atom Person) when reading a custom morph that had a null displayName
- Fixed grab and teleport navigation to work in all modes again
- Fixed several places where textures were not getting freed, leaking memory
- Fixed cylinder and tube atom collision issue
- Fixed some Ren skin texture options swapping in incorrect specular texture
- Fix for file browser to properly support file names with “.” In them
- Fix for transient morphs not working with merge loading
- Fixed Vive Tracker unpossess not working when using 2-Stage Possess Without Clear
- Fixed load pose or other manual manipulation of a possessed control breaking ability to grab. The manual manipulation was not clearing the possessed state.
- Fixed bone morph conflict between male and female banks causes bad results in bone positions and orientations
- Fix for when other gender morphs are disabled, their bone offsets were still being applied and not getting reset back to 0