1.17.0.3 Patch Released (Patreon)
Content
There is also a new updater out that has a few improvements:
- Self-updating - this will be last time you will need to direct download the updater. It now prompts to self-update when a new version is available.
- Updater no longer overwrites key files unless they are missing or force repair all is used
- More exception handling improvements
- Embedded config for less user error when extracting updater from the zip file. Now the zip is just the single updater exe file.
It is recommended to download and use the new updater now to get 1.17.0.3. It can be downloaded HERE Extract contents of this zip to your current VaM install folder (overwrite existing VaM_Updater.exe) or extract to a new folder for a fresh install. Note a fresh install requires a full re-download and is not recommended if you already have VaM. If you already have VaM and just want to make another install copy, it would be better to make a copy of existing VaM install folder and then run the updater on the copy to minimize download time. This updater can update from ANY previous version of VaM.
Release Notes
Features:
- Rift S matched physics rate (80fps) support to reduce judder. Select new “Mid” physics rate in User Preferences.
Bug Fixes:
- Fixed issue with red collision capsule on player head (was used for debugging Leap Motion issue and was not correctly removed in 1.17.0.2)
- Fixed issue with save/load browse file entry wrongly cleared when in file mode. Should have only been for directory mode.
- Fixed issue with creator name not properly applied during initial creation
- Fixed issue with cancel button in import area or clear button not properly terminating sim generation if it was running
- Fixed issue with custom clothing force reload not restoring material tabs
Tweaks:
- Vastly improved clothing and hair init and reset
- Improved key entry handling and messaging. Properly detect file i/o issues and report. Program version now appears on the key entry panel for easier matching to keys
- Disable anatomy now works properly with custom textures
- DAZ Import – added support for <> characters in duf/dsf files
- Improved cloth sim data generation abort method to be more immediate and properly clear data
- WindowCamera – collision now off by default since this is an invisible item
- Reverted back to old default scene (Saves/scene/MeshedVR/default.json). Note that Saves/scene/default.json is no longer included so you can make your own default and it won’t be overwritten when updating versions.