1.15.1 Released! Improved Cloth Simulation and Interaction (Patreon)
Content
Download:
If you are already running 1.15.0.0 release, simply run VaM_Updater.exe found in your install folder to get the update. The patch is about 1.65GB due to touching lots of clothing and hair items. I am planning to reorganize all the assets so that future patches will be smaller in size when doing this kind of work.
If you are running any other version, download the updater zip here, extract the contents of the zip to the folder you want to install VaM in, and run VaM_Updater.exe to get the full download.
This release uses the same keys as 1.15.0.0
Release Notes:
Features:
- Enhanced Clothing Simulation – New friction system with new Static Multiplier parameter. Stickier collision with fingers and certain props for easier manipulation. New collision prediction and velocity matching system. Cloth moves and slides more appropriately with thing it is colliding with. Fixes odd sliding and works in conjunction with new friction system for more realistic movement. New weight param.
- Enhanced Hair Simulation – New collision prediction and velocity matching system for more realistic movement when colliding. Added additional distance joint passes to resist stretching and droop.
- Material Copy/Paste System – 3 in-memory slots for copying and pasting materials. Works between objects of different types as well.
- New physics update cap system to help with low-end performance and 45fps minimum in VR – Replaces old cap physics toggle. See this item for more info: https://trello.com/c/wTY1wB9K
- Added user preference to turn on ball colliders for the hand controllers. Useful for cloth interaction.
Tweaks:
- Improved skin colliders for female to help with sim clothing and general collision. Areas improved: torso/ribcage, thighs, knees, breast, nipples, glutes. Added additional colliders for cloth and hair simulation on fingers.
- Sim2Hair – Change thickness taper calculation for better look in some cases. Increased root rigidity to 0.2 (up from 0.1) to give more root volume and assist with fast movement. Fixed several style issues. See this item for more info: https://trello.com/c/SBfSoS2Y
- Pseudo-transparent shaders (used for cloth) – Clip pixels that are completely invisible to prevent odd ghost holes that appear when overlapping other materials.
- JSONStorableAction (plugins) – Now has a UI button property to allow easier set up of UI
- No longer make main thread wait for skinning thread during physics update if soft body physics is off. Can help performance on lower-end systems that have soft-body turned off.
Bug Fixes:
- Physics Rate Low and cloth/hair sim – fix so they simulate identically to physics rate high
- Sim2Hair – fix bad spot and point light shadows
- Male Sim2Hair - Fixed missing look tab. Fixed UI not scaling properly when character was scaled.
- Male Clothing UI – Fixed issue with not being able to switch tabs
- Fix for skin colliders not initializing correctly if scene used skin 3
- Fix for cloth/hair capsule colliders not always getting sized properly
- Fixed an issue that could cause scene load hang
- Fix for disappearing hair when setting Weight param to 0
- Fix issue with inaccurate thumb colliders