1.13.0.2 Patch Release (Patreon)
Content
I'll now be moving on to 1.14 release work. Plans for 1.14 are morph compiler and other new morph compositing and packaging features. I'll also be spending a lot of time on the clothing sim feature, and if all goes well I'll be adding an early demo of this to the release. Probably a skirt of some kind which would benefit the most from simulation.
Instructions:
You must have 1.13.0.1 installed first before patching or it will attempt a full download of 1.13.0.2 which is 10+GB. Extract the contents of this zip file into the directory where VaM is installed. VaM_Updater.exe should sit next to VaM.exe if done correctly. Then run VaM_Updater.exe begin the patch process. It will download the patch and attempt to apply it.
Download zip: 1.13.0.2 Updater
Release Notes:
Tweaks:
Plugins: Added more Unity dll references to the Visual Studio plugin project
Plugins: Made SuperControler GetSaveJSON function public as requested
Texture import: mass import now tries to normalize paths so they can be more readable in UI
Texture import: No longer forces re-import if url did not change unless action is provoked by user through UI
File browser thumbnail processing now halts when browser is hidden to prevent fps glitching
FloatParamRandomizer plugin example improved – added handling for late-loading receivers like skin, clothing, hair
Content:
Added new world UI plugin example. Simple HUD that displays currently selected atom
Bug Fixes:
Plugins: fixed to allow more Unity reference dlls
Triggers: fixed issue with late loading trigger receivers like clothing not showing properly in trigger UI
Fixed issue with new clothing in 1.13 having incorrect IDs for style and materials. Not that scenes created with these will be broken until fixed and resaved. Save files can be manually fixed by replacing all occurrences of (Clone) in the save json: https://trello.com/c/a7HqhS9w
Fixed genital textures dark/light spots issue
Fixed glow not showing up in screenshot and WindowCamera cameras
Control: fixed several bugs with JSON and function calls being crossed for spring/damper/drive settings