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I'm planning to release 1.12 tomorrow, October 12th. I was going to release today and hold off on finishing hair and clothing UI overhaul until a 1.12.X.X patch or 1.13, but I found an issue where many of the popups are no longer working due to some changes I made to the materials parameter system. As such, I have to bite off this work now in order for these to be functional again. The good news is everything will be on the new UI standard shown above after this. As a consolation to this extra day of delay, clothing states will be animatable. 

I have also received feedback that I should be posting on Patreon more frequently instead of just Discord (my preferred communication outlet), so going forward I plan to post major updates on both Discord and here to make sure everyone is in the loop and not just those on Discord or reddit. Thank you for your support, and thank you for your patience waiting for 1.12 release. A lot of work went into this release. There is a major UI overhaul, dozens of things moved to the animatable param system, and creation of a new plugin system. All of these things will make it a lot easier to make new scenes, and will multiply what the community is able to do creatively. In addition, there are dozens of new props and furniture items. See the Trello board for more info on what is in 1.12.



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Anonymous

"I should be posting on Patreon more frequently" that is a wise choice. I only follow this project on Patreon and I started to feel that it is abandoned / not being worked on enough for the money.

Clayfacer

yeah same I only know what is going on on patreon

Anonymous

Now that I managed the software somewhat, I see how awesome it is. I actually dont use it for porn - not that I mind porn - but the possibilities with this would be so great! Also, never seen so detailled, lively characters in any VR. I hope more and better male haircuts and some more clothing pls. :)

Anonymous

I still cant get the vive trackers to work, they only show up as 3d models and have no affect on anything in the game, i can hide them though from the menu, i dont know what version trackers were tested with vam but i have the new 2018 tracker 2.0 and maybe something is different. <a href="https://dl.vive.com/Tracker/Guideline/HTC_Vive_Tracker(2018)_Developer+Guidelines_v1.0.pdf" rel="nofollow noopener" target="_blank">https://dl.vive.com/Tracker/Guideline/HTC_Vive_Tracker(2018)_Developer+Guidelines_v1.0.pdf</a>

Anonymous

Wishlist item: Hair color presets for your new hair system so we can quickly choose blonde, brunette without having to figure out shader color techniques. 2-3 per color type would be super wishlist stuff. (light blonde, honey blonde, dark blonde, etc.) Crazy hairstyles even further above that. :)

Anonymous

Do you have the tracker dongles plugged in, one for each tracker? Might be an issue. I have an old-school tracker working but it requires that extra usb port

No Thanks

Thanks for the update, looking forward to the new UI. I'm wondering if some of the organization for morphs will be changed, for instance there are some nose morphs in the face area, and I believe some mouth ones too, and it gets tedious having to switch back and forth.

Anonymous

Thanks for the mention of posting some of the more important news-tidbits on Patreon :) &lt;3

Anonymous

@No Thanks : The reason those morphs are in those sections is because of the source material, these models (the persons) and the morphs are licensed from Daz Studio, and the morphs include a category for said software, that same category is what we see in VaM. Simply put im sure he can change them at some point but this likely is waaaay down on the todo list, as the current category's they have are 'correct' for the likely 100.000's of people that use that software, so why not for us :)

eclypse

SHIT! Same day as Call of Duty Black Ops 4! Crap! Epic fail! :( damn haha.. shit.

eclypse

HUGE DAY TOMORROW!

Ricky

Thanks for taking the time to put in quality work! UI is so important

Anonymous

Your VR UI is already light years ahead of most competitors, but improvement is always good. These changes enabling more automation (from what I understand) is also huge! Thanks for your efforts!

eclypse

Clothing states will be animatable! HELLS YES!

meshedvr

Before you get too excited, 1.12 will only allow the up/down/etc. states to be animatable. You still can't toggle items off/on as that requires more work. That should arrive in 1.13

Anonymous

love your work man. 2 days ago was playing a bit to long. when i put my headset off i notice it was 3:30 am and had to work that day.

Anonymous

Totally stoked for the update! Can't wait to see the UI overhaul! 😀

Anonymous

is it still coming today&gt;

Anonymous

Today is relative. I don't know where meshedvr lives but if he's from the US "today" can mean another 11 hours.

eclypse

I believe I've read hes in east coast so.. 5 hours left before its tomorrow! Hehe

Cc

Any time soon by any chance?

eclypse

15mins left before midnight. :0

Anonymous

Not sticking to the schedule and constantly changing plans and delays is pissing me off. I'm a financier, I want returns. It's slowly been getting worse as time goes by. I'll be cancelling my subscription if things don't get back on track by next month

eclypse

From dicord a few mins ago.. Mesh Said "Yeah I know it is almost midnight. It is technically done. I'm typing the patreon posts. And waiting for a couple backup uploads to complete"

eclypse

So any second now fellas! haha

Mikko Heina

haha xD had great laughs from this post! ''I'm a financier'' aka douchebag. you are the man Mesh, everything is going great!:D