Home Artists Posts Import Register

Content

Download 1.7 (see Release 1.7 post). 

Then enter this key into the main window of Virt-A-Mate to unlock the "Creator" content:

C99440

Comments

Anonymous

Would be possible to improve and addapt the controls for people without VR?? Another Patreon showed me this mod (<a href="https://www.reddit.com/r/VirtAMate/comments/8c82kg/mod_desktop_mouse_drag_and_rotate_162/)," rel="nofollow noopener" target="_blank">https://www.reddit.com/r/VirtAMate/comments/8c82kg/mod_desktop_mouse_drag_and_rotate_162/),</a> but its still not enough (you cant posses Head and hands at the same time for example) and it doesnt work now with the 1.7 version

meshedvr

I have plans to allow moving objects just like that mod provided as this is useful to me as well during development. Desktop mode will always be pretty limited compared to VR. I don't see anything but head possess ever working well in desktop.

Anonymous

Still has the problem on Oculus Rift that, after a few minutes of it working (and after loading a scene for a minute), the controllers act like they don't know how to "depth" any more. head and controllers can only rotate in place but not in depth.

Anonymous

check your sensors too. my right one (when facing them) on the app said error so i moved it slightly and it sorted it self out.

Chilla

Thanks for your hard work, as usual! I apologize if I'm being a bother again, but is it possible to add a "ghost" mode where I can possess one model with collision disabled and then possess a 2nd model right on top? for reference: <a href="https://imgur.com/a/HZNNEBI" rel="nofollow noopener" target="_blank">https://imgur.com/a/HZNNEBI</a> I find it slightly vexing because it <i>used</i> to be possible in 1.1 due to a bug and I loved it! Thank you for reading and again for everything! Love you, MeshedVR team!

Anonymous

hmmm I might just be retarded but I type the key into the box like ive done countless times before and I dont see the selection box for selecting creator?

Anonymous

I only get to see 3 stripper dances!!!!!! incredible work btw meshed. cant wait to see the rest :)

meshedvr

Did you install in protected area that requires admin privileges? If so VaM cannot save any file. I need to improve the error handling here to show a message of some sort.

Anonymous

figured it out. reinstalled in E, not C. must have been administration bs... strange never happened before

Saintjah

I get an error, cannot find address for sound files?? How do i fix this

meshedvr

What scene are you loading? It might be referencing audio URLs that were removed

Anonymous

Hello, since the installation of version 1.7, I have no control over the characters. the creator mode is locked. if you can help me ... thanks

Anonymous

I load the scene of the club opening program, none of the scenes are editable, I can only move

Anonymous

I would test in the day

Anonymous

Thanks again for your awesomeness Meshed VR. I'm trying to create more scenes and have been having fun learning. Your enhancements have been great and I am looking forward to Future releases. I want to try and create scenes from a great FMG author MagnusMagento (DeviantArt), so more muscle definition and morphs for specific muscles would be huge!

Anonymous

I'll keep uploading new scenes to /VAMscenes !

Anonymous

Thank you! I don't know the financial situation, But maybe you should consider more contract work. Consider it. You can use it to generate more features, or just to give yourself some rest. Even if just for plain content (clothing andh hair). The core should be in your hands. You're the magician.

meshedvr

I'm working on bringing in more help. It takes a lot of time to get someone up to speed. I have already spent some time reorganizing the project to better support a team effort. But then there is training and bringup time for new developers as well. I'm doing this for the reasons you suggest - better focus on core features and less stress and work load for me, which has become very large.

Anonymous

The learning curve was super steep, I didn't like the demo much at first. Upon discovering how much is buried under the surface however, I'm super impressed. Have my $8/mo!

Anonymous

Can we add a gallows to the next update? And thank you very much.

Anonymous

Any reason why the hands are not closing when you possess a character?

Anonymous

Would you be able to add cat ears as a clothing option?? dont mind about physics but you can get rigged physics ones from honey select mod threads on Hongfire. (and a bunch more clothes) if you ask their respective owner :) as i know (pretty sure based on its filesystem) that honey select also uses unity.

GT Scenes

Yeah, it's now controlled under the purple "Hand" tab when selecting the hand as the node to control (make sure you're in Edit mode too or it won't show up). This was done when individual finger control was implemented two patches ago.

meshedvr

VaM uses a fairly custom physics approach, so I won't be able to directly use what is in other Unity games without a small amount of work. I have seen cat ears in asset stores and can add some.

meshedvr

This might have to be one of those things added by community using other primitive shapes or when I have obj import up and running.

Anonymous

will their be twerking coming to this ?

Anonymous

You can probably get close to twerking if you do a animation to wiggle the ass and tweak the glute settings and change the speed of it higher. Thats just a guess though i havent personally tried that but it seems like it would work.

Anonymous

Great work on 1.7. I'm really glad so more male mesh morphs and clothing options and completed anatomy! Bug I noticed: Changing skin color (say to green), the feet, anal area, and fingernails do not update color. They stay the default white.

meshedvr

Thank you! I have a bug filed on the skin issue here: <a href="https://trello.com/c/1v9eyNUI" rel="nofollow noopener" target="_blank">https://trello.com/c/1v9eyNUI</a>

Anonymous

Need more Clothes, Environments etc. &gt;.

Anonymous

I have noticed that in possess mode the oculus triggers dont mke hand grip??

Anonymous

Great work MeshedVR. Here’s a suggestion. Could you make a Quick buttons on the interface to edit/select characters. Sometimes the control icon is hard to find on the scene and you have to move around to find it. I know i could use Quick select &gt; person &gt; control but it’s a long step when you have to do this 8 or 10 time while editing a scene. Thank you!

Anonymous

so how do i get it to work i have downloaded it but not sure what to do after that, to get the game to work ?

meshedvr

Extract the zip file to a folder somewhere that is not admin protected. I suggest your documents folder or something similar. Go into the extracted folder and run VaM.exe. On the desktop window you should see a place where you can enter the Creator key posted here. Enter that and you should see "Key Accepted". Now put on your VR headset and start using. There is some useful info about tutorials and documenation found on the overview page here: <a href="https://www.patreon.com/meshedvr/overview">https://www.patreon.com/meshedvr/overview</a>

meshedvr

Yeah I need to rethink how to do quick selections to make it easier. Shortcuts for person atoms would be a good start. Thanks!

Uxot

Hey im not sure where my message went,but i was wondering hows the new expression system going yet ? (to make them more smooth in animations expression/morphs)

meshedvr

I haven't had a chance to look at it. I'm quite bogged down in bug fixes and enabling a 2nd develop to add more content. I really do want to look at this soon, along with some look automation options to help make the characters more lifelike.

Anonymous

I recently heard of an affordable motion capture system - <a href="https://neuronmocap.com/" rel="nofollow noopener" target="_blank">https://neuronmocap.com/</a> - could be interesting for VAM purpose. Just mentioning it :-) as I constantly run into trouble as Oculus is very limited in terms of MC.

Cc

How do you animate morphs?? I’m having trouble with that. Also what are animation patterns/ Animation steps, and is some type of guide to the more complex things about VaM?

Anonymous

Check out the Virt-a-Mate Wiki here: <a href="https://www.reddit.com/r/VAMscenes/comments/7wxe4e/new_users_installing_virtamate_installing/" rel="nofollow noopener" target="_blank">https://www.reddit.com/r/VAMscenes/comments/7wxe4e/new_users_installing_virtamate_installing/</a>

Anonymous

Can anyone share any tips for animating masturbation? Two things I'm having trouble with 1. The penis tip has a life of its own. The whole penis is more like a worm than a stiff rod. And if I get a girl to grasp it, her hand often shakes. And not in a good way. More like she's got parkinson's (a fast jitter). (The second point doesn't just happen with hand/penis interactions, the jittering seems common when various body parts touch. Perhaps it is a general problem).

Anonymous

Did you try higher values in the pyhsics tab of the penis nodes? Higher hold position and damper settings ? Maybe locking it completely?

Anonymous

Good to know @Mini Max, thanks. Will try and play with those settings @lilwondair, I have tried, but I don't understanding what each setting does and have found trial and error hard going (no pun intended)

Anonymous

To the fine folks at Meshed VR, let me just say...WOW. The amount of care and painstaking effort that you've obviously put into your builds is nothing short of magical. I've just upgraded to Creator level and cannot wait to see what's coming in the future. Keep up the great work gentlemen!

Anonymous

well, I don't fully understand all the settings either LOL ...but as far as I understand hold position spring defines how tight a node tries to hold its position while the corresponding damper setting defines how quickly it will return (wobbly or not) - does that make sense??? ;-).I am not sure. A persons's arm with higher settings would be able to resist force more than one wiht lower settings. ...I've got no idea what hold pos. max force does, though.

Cc

Hey Meshed, I like what you did earlier with the release roadmap for 1.6-7. Will you be doing that again with the next few releases? I’d like to have an idea what should be expected

Anonymous

Here's the roadmap <a href="https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans" rel="nofollow noopener" target="_blank">https://trello.com/b/LDlEpfvk/virt-a-mate-public-plans</a>

Anonymous

Sorry to keep asking this question, but, when are you going to implement the trackers? Was 1.6 then 1.7

Anonymous

Cool the new Hairs will help a lot, and MAN, that city scape one is awesome

meshedvr

Sorry - I just couldn't get to it. I have 3 trackers just sitting here in a box looking at me. I'm going to look at it as one of the 1st things to go into 1.9. If it doesn't give me much trouble - it will be in 1.9

Cc

Wel somebody’s gonna ask.. any ETA? XD

meshedvr

If you see on the Trello I closed out a lot of bugs today. I have all features, content, tweaks, and bug fixes complete. What remains is for me to build the 1.8 built-in scenes. I'm about to jump into that now. I will likely not finish before getting too tired to continue. So ETA is sometime tomorrow.

Anonymous

Hey Mash I'm having trouble with my models face and feet moving like a rubber band. do you know how i can change that?

meshedvr

That sounds really weird. Is the head and feet colliding with something? It may be due to the physics rate change I put into 1.7. In upcoming 1.8 I improved this and also added option to switch to high physics rate in the user prefs for more accurate physics.

Anonymous

154.800 Mississippi :D

meshedvr

hehe. The scene set I'm making is a bit complex and taking a bit longer than I would like, but it should demonstrate the new features and content well. It will likely be sometime late tonight when I finally push it out to everyone....

Anonymous

Thanx... I'll just wait till 1.8 to come out.. and see if I have the same issue

eclypse

Come on baby!! One time!

eclypse

Will we finally get mouse movement for the deaktop??

meshedvr

Unfortunately, no, but the good news is this in my own personal top 5 desired features, so very good chance for 1.9.

eclypse

Morning... are we there yet? Haha