Release 1.2 Available (Patreon)
Content
mega.nz link
Highlights:
* 150+ morphs added
* Grab world navigation added. Teleport revised.
* Controllers now completely interchangeable (1 handed operation)
* Male anatomy control (direct or animatable)
* Possess and Align feature added for simpler head possession
* Major joint tweaks for stability and realism (fingers, hands/wrist, feet, tongue)
* Soft-body physics prediction system for more accurate/natural look
Details:
New Content/Objects:
* 1 new female skin set
* 1 new female hair option
* new clothing
* new underwear set
* new stockings
* morphs
* more than 150 morphs added!
* now organized by category selector
* extensive facial customization morphs
* new body shapes
* new body part morphs
* new female genitalia morphs
* 6 new built-in scenes, most featuring motion-captured animations
* New Furniture: Lounge Chair
* New Toy: Hook model. Thanks to Patron MagillaGorilla for providing this model!
* New Wall/Floor: Stained Glass Panel
* All previous scenes refreshed to work with the joint tweaks made in 1.2
New Features:
* Male character anatomy controls - please use responsibly! :D (you can animate the penis now such that it appears to have a mind of its own)
* Possess and align head
* no more messing with getting lined up with character before head possession. Also eliminates the snap.
* Hard reset - if you make a character explode (what exactly were you trying to do?), press this button. All is forgotten.
* Motion animation playback speed control
* Added option to enable which of position, rotation, or both is controlled when grabbing or possessing a control
* Helps fix some issues with GrabPoint - can disable rotation grab-ability on the GrabPoint such that it only acts as remote control of position
* All save/load preset/pose/appearance character buttons exposed to play mode and all backer levels
* Teasers and entertainers can now load community-created poses and appearance for the characters
* Community should post poses/appearance presets to share to this reddit: https://www.reddit.com/r/VAMscenes/
Tweaks:
* Controllers now completely interchangeable (1 handed operation)
* Navigation overhaul
* Most notably, grab world navigation was added
* Teleport removed on Rift Touch, revised on Vive to not allow rotation. Still useful for moving long distances
* Major joint tweaks:
* Hand/wrist/arm revised. No longer gets shakes. Much more natural twists. When bending to extreme, now just wraps around to more stable position if needed.
* Tongue redone with new colliders and dynamics
* Finger wobble removed when moving quickly. Fingers much more stable now when touching something.
* Male anatomy distortion fixed.
* Toe curl issue fixed. Happened when bending feet in extremes.
* hip and feet hold rotation default spring increased from 100 to 250 for better default spring. Might change some existing scenes around slightly
* Soft-body physics:
* new prediction system to overcome physics->skin lag
* when moving character or joints quickly, soft joints now hold much better to movement giving a more natural look. Also greatly improves skin clipping when character is moving against another object or character.
* Breast soft physics tweaked to be a bit more natural. Less odd nipple issues if soft body physics params are adjusted from default.
* Glute soft colliders adjusted slightly to improve clipping
* Female genitalia adjusted to not be as resistent to penetration
* Faster morphing for morphs that change bone structure in some way. Should allow the tongue morphs to be animatable in future release. Some morphs will never be animatable (example: height) because they adjust too many nodes.
* Slider controls for UI dropboxes
* Can now modify dropboxes without looking. Example - change eye texture while looking at character.
* Help checkbox is now a user pref that remembers if you have it on/off
* When UI is off and targets hidden, grabbing now prefers to grab "On" targets over "Off" ones. Useful for targets that are grouped close together like hip/pelvis/abs/thighs.
* Glass params can now be modified in play mode (helps $2/$4 backers get this feature).
* World scaling - now scales in place around player
* because of this - free slider manipulation is disabled to prevent eye strain. Rapidly adjusting world scale can really hurt your eyes. So now scale can only be adjusted using increment/decrement buttons
* Decrement/Increment buttons added to AnimationPattern and AnimationStep objects
* UI for Atoms now open to special tab by default if available
Bug fixes:
* workaround for users not able to press Ready button. Provide new launch shortcuts.
* fixed scene save to be more than 100X faster - really helps scenes with longer animations
* fixed issue of 2 possession point getting possessed by same controller
* fixed ponytail initialization to prevent explosion
* fixed glasses clothing item not being in proper place when character had bone morphs applied (height, etc.)
* fixed issue where you could not grab a control if your controller was pointing at UI
* fixed issue with character getting distorted when gender has been changed
* fixed many UI oddities (extra tabs, incorrect labels, etc.)
* fixed reset/new scene not resetting everything
* fixed AnimationStep Remove button to properly remove
* minor text fixes
Performance:
* slight degradation in CPU performance from 1.1 due to new soft body physics prediction system