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I thought I liked Spriggans but I love them.


Please update XPMSE to 4.80V

XPMSE 4.80버전으로 업데이트 해주세요.

Bakafactory's Animation Loader Series 5.1V

Just make sure you get the latest ABC mod here

ABC 모드 최신 패치 다운 받는 거 잊지 마시구요.

Preview - https://bakafactory.fanbox.cc/posts/2974994


5.10V Change Log

Added standalone ZAZ SLAL Pillory motion.(ZAZ 에니메이션 스탠드언론 모션 추가)

Added Spriggan Assimiliation SLAL motion(스프리건 동화 SLAL 모션 추가)

Added BigGuy MMF SLAL motion(Male size 1.15x) - I have few plans for this slal motion. (빅가이 MMF SLAL 추가, 본 모션은 남성이 1.15배 사이즈를 기준으로 합니다. 이 모션은 추후 업뎃을 위해 미리 만들어둔 겁니다.)


Required mods(LE)

Sexlab Framework

Sexlab Animation Loader: https://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide/

XPMSE Skeleton 4.80V or above  / HDT-PE / SOS

ABC HDT for users

Required mods(SE)

Sexlab Framework SE

Sexlab Animation Loader: https://www.loverslab.com/topic/94607-sexlab-animation-loader-sse/

XPMSSE Skeleton  4.80V or above  / HDT-SMP / SOS-SMP

ABC HDT for users

Comments

tcf

Hi, I'm getting an error trying to install it using VMM, it says that the element 'plugin' has invalid child element 'image', is there something else i'm supposed to install alongside it or sth?

Anonymous

Hey there, i'd just got that last pack, every Animation works exept for the Spriggan one. Well that one works as well, but i got no Roots from "her". They're missing. I cant figure out how to get them. The Seeker one for example works just fine. Anyone got an idea?

Freeman

Do you have the latest version of ABC? That includes the Spriggan roots.

Anonymous

Thanks man. I ABC got overwritten. The version was right. Thanks for pointing it out. It works now flawless :).

Freeman

You're still using NMM!?! Yeah, same here and I have the same issue. I installed it manually and it seems to be fine. Not sure what it is in the esp that NMM doesn't like.

Anonymous

Is a duplicate entry in "ModuleConfig.xml" line 53. Theres a second "image" tag, and fomod interpreter only expect one.

tcf

How did you install it manually? i copied over the files in the sse folder of the slal se folder into the corresponding data folders, the animation is in slal but when i try to play it they just tpose, do i need to copy some of the other stuff as well? if so which files?

Freeman

Delete the line 53 that says image path=""/ (in < >) save and re-archive/compress the files.

Freeman

To install manually you need to open each SLAL directory, e.g. Babo SLAL BigGuy and copy the contents (usually 2 files Meshes and SLAnims but a couple have textures as well) into your Data directory, overwriting when asked. And obviously the .esp as well. Personally, I would just edit the xml file as Ph4s said.

tcf

Okay, i tried installing it and now everything is T-posing, idk if its cos i tried to install it manually before deleting the line and installing it using the mm, or if something else is happening. I overwrote the originally copied over files with the staging file that i installed using the mm, did i need to shift the other lines up after deleting line 53?

Freeman

Need? I don't know but I would/did. Not sure what effect an empty line would have. As for T-Posing, that is normally caused by not running FNIS after adding or removing animations. Remove 5.10 using NMM, run FNIS. Load a working save that predates you installing 5.10, are you still T-Posing? If not then edit the xml, removing that empty line. Re-archive and let NMM install it again, selecting all the animation options (just to make sure it overwrites anything you added manually.) Run FNIS. Load game.

Anonymous

hey buddy, you looks like you know how this mod works,so do you have any idea why all the events cant operate correctly? Like when I talk to the money lenders when they finished the dialogue they just stand there and do nothing, then repeat the last dialogue. basically all the events act the same and they can't proceed correctly.

Anonymous

Hi Baka, Here is a question. All creature animation works fine, but drauger stays idle when animation trigger, any solution here? Using both FNIS and Nemssis

BaboFactory

The fastest and easiest way is to uninstall both FNIS and Nemesis and reinstall them. This issue occurs form time to time because some of mods(like Ultimate Combat) that alter certain creatures' motion data and leave unnecessary leftovers in the process. You have to find those motion data manually and get rid of them. It should be somewhere around 'actors' folder. Meshes\actors\draugr Remove all the files and re-run FNIS and Nemesis and see if it works.

Anonymous

Hello. I was wondering if anyone else was having an FNIS issue. I had to deselect all the Zaz animations, because FNIS was giving me 15 warnings. Without Zaz it's like 2.I've never encountered an issue like this until I "upgraded" to AE