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A side note(제작자의 사족)

It turns out the November mod updates seem much more huge compared to what I said earlier in the WIP note. Why the heck did I think it would be a small update..?

이상하게 이번 모드 업뎃은 사소할 거라고 했던 거에 비하면 생각보다 업뎃 내용이 있네요. 대체 나는 무슨 생각으로 이번 달 업뎃이 별 거 없다고 얘기한 걸까요?

모드 처음 쓰시나요? 모드 설명을 꼭 참고하세요.

모드 설명

This is the first time you use this mod? You should read the description first.

https://www.patreon.com/posts/slap-redux-1-1v-21212492

Requirement(LE)

- Sexlab Framework 1.62V LE

- Sexlab Aroused Redux BakaFactory version - Just added additional keywords which can define what kind of outfit you wear. Nothing different.

SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version

- Silent Voice - Fus-Roh-Du(h) LE Version

- SLAL motions LE

- FNIS LE

Requirement(SE)

- Sexlab Framework 1.63V or above SE

- Sexlab Aroused 28b Modified Version by Bakafactory SE Version - Just added additional keywords which can define what kind of outfit you wear. Nothing different.

Sexlab Aroused Redux SSE BakaFactory Edited Version

- Silent Voice - Fus-Roh-Du(h) SE Version

- SLAL motions SE

- FNIS SE

Option(옵션)

- Devious Devices Integration

- BaboDialogue

Recommended Mods(추천 모드)

Skeleton Key is a Key

LockMaster


변경사항 (1.60V)

- 집 방문 이벤트가 가능해졌습니다. 현재는 마르카스, 화이트런, 윈드헬름, 리프튼, 솔리튜드 폴크리스 집 이렇게 6곳의 집만 가능합니다. 되도록이면 중요 퀘스트가 연류되어있는 NPC에겐 플레이어 집을 노출하지 않는 것을 권장합니다.

- 내방자는 정해진 시일 이내에 체류하다가 시간이 지나면 나갈 것입니다. 그 시간 내에 진행될 이벤트는 제작 중입니다. 현재로선 그냥 체류하다가 나갈 것입니다.

- NPC들에게 부여된 임의의 성격에 따라 대화의 스펙트럼이 달라지며 그에 따른 대사도 추가합니다. 그 외 약간의 대사 추가.

- 원하실 경우 드레모라 종족은 다가오는 NPC들 중에서 제외할 수 있습니다.

변경사항 (1.62V)

- MCM스크립트 컴파일 깜빡하고 안 한 거 다시 수정

- 집 방문 대사가 끊기던 부분 수정


Change Log (1.60V)

-  House Visit Event is now available. You can inform of your house locations(Markarth, Whiterun, Windhelm, Riften, Solitude, Falkreath are available for now). Please make sure some unique npcs that are involved with essential quest lines do not know the locations.

- Visitors will be staying for a certain amount of time(adjustable in MCM) and leave. Events for visitors will be updated soon

- Depending on NPC's characters granted randomly by the mod, conversing styles will be different. NPCs with different characters talk differently. New dailogue lines are added.

- You are now able to exclude Dremora race from approaching.

Change Log (1.61V)

-  Replaced the MCM script I should've compiled.

- Bug Fix: House visit dialogues don't continue.

- Changed the version number

Change Log (1.62V)

- Bug Fix: House visit dialogues don't continue.(Really)

Comments

Anonymous

Good job! Btw is a clean save or new game needed to update?

Anonymous

한글버전 1.3이라고 뜨고 mcm에도 변동이 없는데 정상인가요?

BaboFactory

아 상관없습니다. 숫자 바꾸는 거 깜빡했는데 그거 때문에 뭐가 안 되고 그러는 건 없어요.

PatreonExorzist

The dialogs do not seem to work properly yet. I tried to accept the dialog selection for a gift a few times, but it was overwritten with the smalltalk dialog and I didn't get anything. Even in the statistics it is not listed. And once I was asked where I lived, but I couldn't tell him and after that he was angry at me all the time... Tested with 1.60

PatreonExorzist

Tested it again twice with 1.601, but the same here too. After the question "So... where do you live?" the dialogue breaks off automatically and the man gets angry...

PatreonExorzist

I would have an idea for the gifts: - Cat Ears - nipple piercings - Anal Plugs - half naked clothes Things you can put on and he will react to it the next time, if you wear it.

Anonymous

I can't get the MCM with 1.61 to load even on a new game. 1.5 loaded fine, but 1.6 and 1.61 don't load at all.

Highborn

I never got any 'where do you live?' questions after hours trying (I was able to receive gifts though). I do own Honeyside and Breezehome (although I'm not a thane) so I wonder if there is any requisit for this to work?

PatreonExorzist

For me it was enough with a new game and the ownership of the Breezehome. I set the response rate to 10 seconds and then waited until the right dialog came up. It just didn't work. The gift dialog never worked for me, because at the same time I still received a smalltalk dialog that seemed to overwrite the other one.

Highborn

I finally got the 'where do you live?' question, but like others said, when I select the option 'alright, I'll thell you' the NPC says: "Finally" and then the conversation shuts down and he gets annoyed

Dez2015

When I reset quests upon updating to 1.61, I get this upper left screen notification: "SLAPP" followed by four squares, the kind that are usually displayed when there's no translation from a different language. Also, on load, the game reports 1.30 rather than 1.61. Am I doing something incorrectly?

Dez2015

As a follow up, I have an entry in the magical effects tab that says "Distracted" and the explanation for the effect is also the aforementioned squares/rectangles that typically show when there is a translation issue. Is there a translation missing from this mod or is this from some other mod, if you know. Thanks for your help. Great work as always!

BaboFactory

I don't think it's from SL Approach. Maybe my version of Sexlab Aroused? Ignore it for now. I'll fix it when I find it.

Anonymous

Does the bug fix work for both SE and LE?

Dez2015

Would it be possible to provide a description of MCM settings likely to produce the most number of approaches from the widest variety of NPCs? I have Named NPCs ticked in MCM but they won't approach regardless of their arousal stats. I'm thinking it must be some other setting, maybe morality, but I'm not sure which direction to go with those sliders. Thanks for all your hard work!

Dez2015

Thanks folks! I'll check it out!

GeraltOfRivia

Hi there any console command to trigger the approach for asking where my character lives?

Highborn

I tested the bug fix in a new save game, but still the dialogue to tell where I live is interrupted and the NPC gets annoyed before I can tell. But this time the line "Um, I am not sure about this" appears. I wonder if anybody else managed to get the dialogue working.

Kyle

is this for SE bug fix

Anonymous

Everybody can ask where you live,or only friends/lovers can?

Anonymous

What's the difference between this version and the recently updated 1.5 version on LL? And which one should I stick with?

Highborn

I tried the new bug fix 1.62, but unfortunately still got the problem with the dialogue closing before I could tell the NPC where I live. Tried in a new save. There is a difference though: after the NPC asks for the local, you get two options now: "Um I'm not sure about this" and "Alright, I'll tell you where I live". If you select the first one, the NPC can still try to convince you and you'll get the option to refuse and the secondo one, which is the "Alright, I'll tell where I live" from before. Both paths lead to the same bug.. dialogue is closed and the NPC is annoyed saying: "tsd".

Anonymous

You have seen more than me.My statistics says I've been approached by more than 200 times,and I've never seen anyone asking where I live :(

Highborn

There are some conditions to get that dialogue. You have to be wearing some lewd clothes (if you use Baka's Sexlab Aroused version you link the keywords to outfits like you see in the BaboDialogue manual or simply select the naked outfit option with Sexlab Aroused MCM menu), you need to have at least 70 in appearance, boobs and butt sliders in the SLAP mcm menu, you need the NPC to be at least lvl 2 of acquaintance faction. To increase your chances to see the dialogue, when you notice that a NPC that is already acquainted to you is approaching, make a save. Then keep reloading the save until you get the dialogue about the property, as each time a random dialogue will be picked. Also, if you have selected BaboDialogue and SLHH integration in the SLAP menu, remove them, as they will add more dialogues so the chances of the NPC selecting the property dialogue will decrease.

Kyle

Does this bug fix work FOR SE or is it for LE?

Anonymous

I have tested Falkreath Manor with test ring and it does not work. The visitor will come, say something about kids (new game so no), then ask if they can stay. You say yes and they just leave.

Highborn

how did you managed to get the dialogue to say where you live working? Or did you use console command?

Anonymous

Baka added a test ring. Either use additemmenu or get it through console its called "test ring" when you put it on and talk to NPC you can ask gift, raise relationship level or tell house location (falkreath only)

Highborn

Okay, I used the test ring and indeed the NPC appearead in my house. He say something about how he didn't think you'd let him in and how a girl needs to be protected. After this initial greeting he just leaves the house and no scene happens. He didn't talk about kids so at least that was right.

Anonymous

This is an awesome mod. However I would have few feature requests. I am bit annoying by the dialogue start thing. So I would hope for the following. A) Main change: Instead of start dialogue the NPCs could pass by player. B) When passing player they could harass the player by slapping or pinching. C) Commenting could also be part of this so that mod would actually force player attention to the commenting NPC. Maybe triggering blush (blush when aroused?). D) They could also perhaps bump to player by reason? Form of harassment. This alone would cause bump actions to trigger. E) SLHH integration if player was standing far away from guards or other npcs and/or in darkness It would increase chance of rape.

Anonymous

Also option for enabling male or female from approaching seems to be missing. I would like to be able to adjust probability for different sexes to approach.

Anonymous

Hi Baka, just a few issues I am having with this mod. (1) when out in open, e.g. in city of solitude, i never seem to get approached but when inside a smaller closed space, e.g. in a inn, I get approached. (2) do unique npcs such as Captain Aldis included in the GuardFaction?, He used to approach me using v1.5 of SLAPP so not sure this has changed. (3) for some reason, even when I own multiple properties, the only option I can tell people is that I own the Falkreath Manor (note this is using the testing ring since another issue is that I never get anyone asking about where my character lives). Not sure if you could check these 3 issues?

Anonymous

Can you also confirm what the "unique actor/npc" toggle does? I have tested it with it on and off, and unique npcs still approach regardless of that setting. Also, does something like inconsequential npcs affect the approach mechanics, since I have added that mod in while updating to v1.6 so not sure if there is some conflict issue here.