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Sexlab Defeat Baka Edition 1.0V


What are the changes?(변경점은?)

- Revamped some old Defeat motions[옛날 디피트 모션들을 몇몇 교체]

New Defeat includes this as well.[아래 모션도 포함한 패치입니다.]

(https://www.patreon.com/posts/sexlab-defeat-le-27372671)

- Added new 9 motions for immersion and for replacing the awkawrd vanilla motions.[9개의 새로운 모션을 넣어 흥미로운 전개를 기대, 예전에 어색했던 바닐라 모션을 교체]

- Removed unnecessary required mods(Like...Breakable Undies)[필요하지 않은 필수 모드를 제거 BU 모드같은 거]

- Solved the compatibility issues with BaboDialogue[바보 다이얼로그와의 호환성 해결]

- Some minor tweaks[그 외 개인적인 사소한 트윅들]


 

Requirement(준비물) LE

Sexlab Defeat(https://www.loverslab.com/topic/19941-sexlab-defeat/)

 Requirement(준비물) SE 

Sexlab Defeat SSE(https://www.loverslab.com/files/file/9152-sexlab-defeat-sse/)

Optional

Save Cleaner - https://www.nexusmods.com/skyrim/mods/52363/?


Installation(설치법)

overwrite it with the old Defeat. And run FNIS.[옛날 디피트에 덮어씌우고 FNIS를 돌려주세요.]

If you have Defeat installed already, you will need a clean save.[이미 디피트가 설치된 상태라면 클린 세이브가 필요합니다.]

Uninstall, remove Defeat completely and then reinstall again.[디피트를 완전히 제거하고 다시 설치해주세요.]

I recommend 'Save Cleaner' on Nexus[넥서스에 있는 세이브 클리너를 추천드립니다.]

If you want to update, just replace the old version with a newer one.


Change Logs

1.01 - Removed unrelated script files, Edited some lines to play replaced motions instead.

 1.02 -  Bug fix: Trauma animations didn't work, Bug fix: A victim was stuck in the motion after escaping from a aggressor.(트라우마 에니메이션이 재생 안 되던 문제점 수정, 붙잡히고 탈출했는데도 모션에 걸려서 움직이지 못하던 버그 수정)

Comments

N.Gamma

Is this SE compatible?

Anonymous

정말 수고 많으셨습니다! 감사드립니다!

N.Gamma

no problem

Anonymous

이거 LE버전인가요 아님 SE버전인가요?

BaboFactory

SE 버전은 좀따가 올릴게요! 까묵었어요;;;

Anonymous

Damn those animations got me... btw now it will work only for LE, right?

Anonymous

바보림 5.5를 플레이 중인데 기존의 디핏에 덮어쓰면 되나요 아니면 기존 디핏을 제거하고 적용하면 될까요?

BaboFactory

I'm gonna upload SE version as well ASAP. A couple of days later I guess. Don't you worry.

Anonymous

It's like you read my mind, I was gonna ask you about a way to make Babo Dialogue's scenario works with Defeat w/o having to turn Defeat features on/off depending on the scenes.

Anonymous

원본 defeat에 대사 추가시킨 SL Defeat "Add-on"쪽 esp랑은 아무래도 호환되지는 않겠죠?;; mcm번역은 떼껄룩쪽에 있는거 확인했습니다- http://skoooma.com/index.php?mid=skyrim_mod&category=435783&search_target=title_content&search_keyword=defeat&document_srl=2456131

Nes27

does this replace the defeat animations of your other mod?was called Sexlab Defeat Struggle Animation Replacer LE/SE.

BaboFactory

일단 esp를 수정하는 거라면 모션을 등록한 게 먹혀버립니다;;; 물론 몇몇 모션은 나올 수도 있겠지만 대체로 잘 안 될 겁니다. 번역 출처 감사합니다! 그나저나 그 Add on 어디서 볼 수 있는 건가요? 어떤 대사를 넣었는지 궁금하긴 하네요.

Anonymous

First of all, I tried just overwriting, running FNIS and cleaning save with Re-saver(cuz save cleaner won't work on SSE). It didn't change anything. Next, I uninstalled both and cleaned save, then re-installed. Nothing happend. It changed only struggle motion without taking down animation. Everything else is exactly same as the original for me. I made sure via MO2 the original animation is overwritten by this mod, I swear. I'm gonna cry,,,

CervezaSanta

The animations are still the same for me even after uninstalling the original defeat, doing a clean save and using "save cleaner" then reinstalling defeat with the addon, I'm on LE.

CervezaSanta

after messing around with it I've only managed to get the resist and panting animations

Anonymous

I'm sorry to say, but it seems like exactly same as before for my SSE. I checked several times with clean-saving each, but nothing changed :( Anyway, thanks for good effort to provide awesome "immersion" to us!! Take care of yourself.

Anonymous

Lemme ask one more thing. Where "Defeat Trauma Lie" and "Stand" supposed to be played at? At between sceces instead of "DefeatEstrusExhaustedFront" and "DefeatEstrusExhaustedBack"?

Anonymous

Baka I just had a great idea. I have been using Sexlab Werewolves, but now I think I should drop that mod and use your new defeat instead! Can a male werewolf player character use all of the defeat menus while in beast form? Would I still see female npcs using your new animations if I am a werewolf?

Anonymous

Ok I have worked it out. Playing an aggressive male werewolf with Defeat is awesome, but you still need (Sexlab) Werewolves, Werewolf Loot, and Paradise Halls Extended to get the best show out of it. The end result is worth the extra plugins.

BaboFactory

I didn't consider werewolves. Interesting... I'll think about it. Good idea indeed.

Anonymous

공장님 혹시 poseSex huan 이라는 모더용 소스모드를 본적있나요? 이게내용이 특정모션을 재생한후에 야스를할수있는 소스라는데 공장님 디피트컨셉에 잘맞을거같아서 공장님 디피트랑 호환이가능한지 궁금물어봐도될까요?

BaboFactory

처음 들어보는데 어떤 식의 메커니즘인지는 알겠지만 모드의 목적을 모르겠네 이것만 보고선요.

Anonymous

플레이어가 특정애니매이션을 작동시키면 섹랩애니메이션이 작동하게끔 이어주는 모드인거 같습니다. 이걸로 더 자연스럽게 모드를 만들수있을거같아서 한번 추천드려 봤어요.

Anonymous

So just for asking, I noticed that not all creature are listed in the available creature list of the mod, is this by default or something or mb cause of load order?

Somebody_New

Sorry, just to clarify, the install instructions in English should be as follows? 1) Get a clean save with no defeat of any kind installed. 2) install defeat sse and then overwrite immediately with bakaedition defeat. 3) run fnis 4) launch Skyrim. Just wondering as Im still not seeing the struggle start animations.

Anonymous

Baka can i ask you if its normal that after an assault my character is unable to move unless i push the space bar?

Somebody_New

Seems like this mod is still very broken/buggy. Would be great to see it debugged as the anims are much better, but they dont seem to work fluidly

Anonymous

I really like the new animations you have added to the mod. Unfortunately, it does indeed seem a bit broken in places. As an example, after being defeated and spamming the escape keys to get up (while enemy is distracted) the PC doesn't stand up, and remains stuck in the lying down animation. Only way I've found to fix it is to allow the enemy to attack and stagger you. Could perhaps use a bit of internal tweaking to get everything working correctly.

Anonymous

i found another way to make it work, but still would be nice to have a fix for this bug, is like there is no animation for getting up from the laydown animation anyway, you can swich weapon after filling the bar and then jump this work too for get urself unstuck from the animation, i use iEquip, never try with the default swiching.

Anonymous

Baka i have few question, hope you will find some time to answer, first: this Addon is a standalone or it still requires the old Defeat? Second question: i did notice that with this version the sack you get for capturing npc get stored in the inventory and not properly equiped on the character and to release the prisoner you first need to dropp the sack from your inventory and then pick it up, without it your unable to open the release menu. Last question: any chance to fix the stuck character after filling the struggle bar from the laydown animation?

Anonymous

Since i installed your version i got the problem that enemies are collapsing but they stay up immediately. there is only a second to get to them todo something with them. any fix for this?(knockdown duration is set so 60s)